I bought Brothers: A tale of two sons after reading quite a few rave reviews by posters on the world's largest gaming forum NeoGAF. I knew the story was heavily scripted and would lack replay value as a result (although one can miss quite a few achievements in a playthough for those who put stock in such things) but the fact this was a Starbreeze game meant I'd buy it ASAP.
I know Starbreeze is a shell of its former grand self with the founding members forming Machine Games in 2009 but I still enjoyed the post-Riddick output.
I wasn't disappointed at all; very nice graphics and art design, controlling both characters with the analog sticks (via Xbox for Windows controller) made sense after 15 minutes, the story was very good, perhaps a touch heavy handed with emotions at times and whilst the puzzles weren't taxing in the slightest, they never got in the way of the story progressing.
I found the experience quite moving at times and the ending left me thinking about for a few days after I'd completed the story.
The downside to any heavily scripted game is a lack of replayability and Brothers is no different. It's also short (I took 3.5 hours to 100% complete the game) if you do not look for the little optional extras that are hidden in the achievements.
Brothers: A Tale of Two Sons User Review
Great experience; short on replay valueReview of Brothers: A Tale of Two Sons video game by TJP75, Nov 27, 2013.This item was purchased for $14 USD from Steam in 2013. The reviewer still owns this product.