XNA tools available to all!!

Pebb

Distinguished Member
AV could make a creation club, where the members each pay a bit towards the fee, which allows the club create there own games.
 

Waynej

Distinguished Member
I'm interested to know how this will work. So if I or someone creates a basic arcade game on their PC using XNA then how do we get that onto the Xbox 360? I assume it'll be something to do with having the PC and 360 on the network. Or do you submit the game to MS and they then upload it onto Xbox Live? Can you charge people for games that you make (in MS points of course to transfer to your live account).
 

Pebb

Distinguished Member
Waynej said:
I'm interested to know how this will work. So if I or someone creates a basic arcade game on their PC using XNA then how do we get that onto the Xbox 360? I assume it'll be something to do with having the PC and 360 on the network. Or do you submit the game to MS and they then upload it onto Xbox Live? Can you charge people for games that you make (in MS points of course to transfer to your live account).
If the game was really great, then maybe you could charge people points.
 
H

Hot-Tomali

Guest
I think it's great news.

One thought though. How would the ratings system work?

For example if you created a very adult rated game, would MS put a R rating or something like that?

I can see some top class stuff, and very funny games coming along. Can't wait to be honest.

I'm going to sign up for the beta too.
 

ShadowmanUK

Novice Member
TVR_Fan said:
If the game was really great, then maybe you could charge people points.
Points? Why the hell would you want points? Naaa I read in another piece that Peter Moore was quoted as saying "I cant wait for the day I can write a cheque out of a kid".


Real money folks... real money.
 

Laura

Novice Member
Been hanging out over the the Gamestudio express forums and it appears at least for the initial release the only people that will be able to play the games will be other people that have signed up for the GameStudio express kits.

http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=634215&SiteID=1

Q: How exactly can I share my 360 game to other 360 users? Will my game only be available to people with the XNA “Creators Club” subscription? Will it be available to all 360 users that have an Xbox Live account?
A: There is currently no supported way to share binaries on the Xbox 360. Currently, there are four requirements that must be met in order to share a game targeting Xbox 360 which is developed with XNA Game Studio Express.

1. The individual you are planning to share the game with must be logged in to Xbox Live and have an active subscription to the XNA Creators Club
2. The receiving user must have downloaded the XNA Framework runtime environment for the Xbox 360
3. The receiving user must have XNA Game Studio Express installed on their own development PC
4. The game project, including all source and content assets, must be shared with the receiving user. The receiving user then compiles and deploys the game to their Xbox 360.
 

Laura

Novice Member
Despite the limitations, still an exciting development. Hopefully when the Pro version comes out it will be a reasonable cost. Somewhere between the $99 of the express version and the $2000 of the Nintendo Wii dev kits (which for a small indie developer is a bargain).
 

Pebb

Distinguished Member
ShadowmanUK said:
Points? Why the hell would you want points? Naaa I read in another piece that Peter Moore was quoted as saying "I cant wait for the day I can write a cheque out of a kid".


Real money folks... real money.
I did not want the points, I am just explaining to Wayne, what may happen.
 

andytabor

Novice Member
if microsoft do it right it could be the return of the "bedroom programmer", who knows how many genius games might come out of this.
 

RidleyDeckard

Well-known Member
I wonder whether this would allow us to create our own Flash games for the 360? This will open up a whole world of options if it did :thumbsup:

I guess it also would just be limited to games, as it would allow people to also develop applications for the 360 as well :thumbsup: :thumbsup:
 

huzz

Active Member
The Microsoft XNA Game Studio Express (Beta) is now available at the Microsoft Download Center

http://msdn.microsoft.com/directx/XNA/gse/

http://www.microsoft.com/downloads/details.aspx?FamilyId=21E979E3-B8AE-4EA6-8E65-393EA7684D6C&displaylang=en

XNA Game Studio Express is fully supported on the following operating systems.

Microsoft® Windows® XP Home Edition, Professional Edition, Media Center Edition, Tablet Edition

If you have how-to or general questions, please go to the forums here: http://msdn.com/xna/forums/
 

RidleyDeckard

Well-known Member
It's still going to be the end of the year before we can test anything on our 360's :(

Q: Why isn't there any Xbox 360 support in the beta?
A: Microsoft does not release beta software on the Xbox 360 for security reasons. Thanks to the design and implementation of the XNA Framework on both Windows and Xbox 360 however, games developed using the XNA Game Studio Express beta starting August 30th will be easily adapted to run against the Xbox 360 retail console upon availability of the finished tools later this holiday season.
 

danwalton

Active Member
Please don't shoot me for digging up a year-old thread, I searched for 'XNA' and this is all that came up!

Sooo.. I recently watched the XNA creator's club video on the marketplace and it really piqued my interest. Does/has anyone joined the creator's club and programed anything for use on their 360?

I'd be really interested to hear if anyone is using XNA!
 

yinujim

Member
How do you make the games, do you have to be a computer genius?

I'm not even good with computers.
 

danwalton

Active Member
Well that's what I wanted to know. I think you prob need some degree of competence with C++. Which I don't.
 

ScriptDaddy

Novice Member
I started to develop a game, but then other things took over ... might try and start it up again.

Ben
 

Br0ken

Distinguished Member
Well that's what I wanted to know. I think you prob need some degree of competence with C++. Which I don't.
Nah, you should have a good knowledge of C#, its similar to Java so if you have any experience with that you should be ok and just get help when you need it from the other users.

though making a good game is very difficult, espeically for one person to do it single handedly! Good luck!
 

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