I currently own PGR3, Condemmed, COD2 and GRAW and overall I think the 360 is a great machine and I certainly enjoy playing the games I have for it. I have always been picky when it comes down to graphics and if there are glitches or imperfections, I tend to notice it more than the average joe, i.e drops in framerate or video tearing (GRAW and PDZ ouch!) etc which brings me to my observation. I am surprised nobody has else has commented on this but has anyone notice how low the anistropic filtering is on most 360 games? I play the 360 on a 92" screen on my Hitachi TX100 (1280 x720p) and on every game that I have played the textures just seems to become a complete blur into distance. One of the few games which seems to have the anistropic filtering set to high is condemned so even from a distance the texture detail is high and not blured. Oh, and Kameo has some of the best textures I've ever seen even and the normal maps are amazing. I am aware that it is still early days into the 360's life cycle but for all those who know, is anistropic filtering setting dependant on the GPUs clockspeed or video ram. I was hoping that now that we have reached the next-generation with the 360 that most games would have the anistropic filtering set to 16x and that blurry textures in the distant background would be a thing of the past. Anyone else agree with me?