kenshingintoki
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Valve Index, known as one of the better VR headsets on the market. But what should they improve for the second iteration in 2021 or 2022? Some users talk as if this headset if perfect but with the new benchmarks set by the G2 in visual fidelity, I think its in need of some homework.
1. LCD colours: if not going OLED, the colours on the Index should improve. Through the lens comparisons so the G2 colours look superior.
2. Vertical SDE: I know some Valve fanboys like to pretend this doesn't exist but there is a literal option for it on the Index and its called 'column correction'. This is vertical SDE/scan lines which pop up on the screen. Some people can't see them very well but YMMV.
3. Horizontal FOV: I feel the horizontal FOV can still do with being substantially improved if we're going to keep calling he Index a highish FOV headset and that will be its unique selling point.
4. Wireless: I think SOME form of wireless needs to be possible; even if its just a LOWER resolution optional wireless add-on.
5. Resolution: Again, the benchmark has been set by the G2 and the Index looks a bit silly as a 919 package when a cheaper product provides a better visual experience.
6. Price or headset Tier system: Light houses and headset need to come down in price for a 2021 product IMO.
I think the audio, controllers and tracking are safe for now; although it'd be nice if valve did start making a transition to insight because having sensors is not convienant and makes the cost of the Index pretty heavy. Having an option for using the headset with and without would be amazing.
Things I wouldn't mind going:
1. Refresh rate: sure its useful for those with crap VR legs maybe.. but anyone that says they prefer the 120hz/144hz of the Index over photorealistic resolutions is having an absolute laugh
2. LCD Panel: I hate LCD panels generally and OLED can't come back soon enough for VR to make horror games playable and super immersive again
3. The high price tag: It needs to come down now. The Light houses are still extremely expensive and I struggle to believe Valve haven't been able to figure out a way now to make them cheaper.
Things I hope stay:
1. Index controllers
2. Option for light house tracking
3. Audio (although I'd love to see farther improvements if they can do it).
I'd also like to see them further VR now and add something tangible to the experience which farthers the immersion factor (just like they did with the Index controllers). I'm not sure what they'd potentially think about innovating but there are plenty of ideas flying about (e.g. decagears, haptics, feet tracking).
1. LCD colours: if not going OLED, the colours on the Index should improve. Through the lens comparisons so the G2 colours look superior.
2. Vertical SDE: I know some Valve fanboys like to pretend this doesn't exist but there is a literal option for it on the Index and its called 'column correction'. This is vertical SDE/scan lines which pop up on the screen. Some people can't see them very well but YMMV.
3. Horizontal FOV: I feel the horizontal FOV can still do with being substantially improved if we're going to keep calling he Index a highish FOV headset and that will be its unique selling point.
4. Wireless: I think SOME form of wireless needs to be possible; even if its just a LOWER resolution optional wireless add-on.
5. Resolution: Again, the benchmark has been set by the G2 and the Index looks a bit silly as a 919 package when a cheaper product provides a better visual experience.
6. Price or headset Tier system: Light houses and headset need to come down in price for a 2021 product IMO.
I think the audio, controllers and tracking are safe for now; although it'd be nice if valve did start making a transition to insight because having sensors is not convienant and makes the cost of the Index pretty heavy. Having an option for using the headset with and without would be amazing.
Things I wouldn't mind going:
1. Refresh rate: sure its useful for those with crap VR legs maybe.. but anyone that says they prefer the 120hz/144hz of the Index over photorealistic resolutions is having an absolute laugh
2. LCD Panel: I hate LCD panels generally and OLED can't come back soon enough for VR to make horror games playable and super immersive again
3. The high price tag: It needs to come down now. The Light houses are still extremely expensive and I struggle to believe Valve haven't been able to figure out a way now to make them cheaper.
Things I hope stay:
1. Index controllers
2. Option for light house tracking
3. Audio (although I'd love to see farther improvements if they can do it).
I'd also like to see them further VR now and add something tangible to the experience which farthers the immersion factor (just like they did with the Index controllers). I'm not sure what they'd potentially think about innovating but there are plenty of ideas flying about (e.g. decagears, haptics, feet tracking).