I believed I should commit myself to encoding an image in PAL and returning it safely to RGB. All from within Paint Shop Pro 8, which was not specifically built for this purpose, and it has taken me a lot of work to make it happen. I wrote the script to destroy images with cross artifacts, just so I can generate side-by-side comparison shots of pixel perfect RGB images and their composite siblings. But, I was not satisfied with making a script to fake those artifacts, I wanted it to really encode the image in what would be as close as possible to genuine PAL. So, that's what I did. I didn't stop there. I wanted the encoded image to be PAL compatible, so I decided to build a video field from an image I had encoded and run it through this little PAL decoding program I found on the net. After some violent cussing realizing I had swapped my U and V carriers, and spending endless tries on finding the right polarities of U and V for the burst, I got it to work. What I did next was out of curiosity. I extended the color burst into the active area to see what color it got. I turned out magenta. But, here be the thing that confuses me: I found a web page with some examples of decoded PAL images, and in those the burst itself had also been decoded. There it was orange. I am just completely confused. What color is a burst? Here is the test subject, encoded and decoded with the current version of the script. Yes, it's the lovely Test Card G, also recreated in Paint Shop Pro to actual specs.