Think I’ve said this before so forgive my harking on, but I can live without all this, I want to say none sense but I appreciate its important to some gamers.
I have a PS5 and Series X and have yet to play a game that is unplayable from frame drops or tearing. Yes tearing can be unsightly but again, not really encountered anything that ruins the game.
Maybe I’m just not arsed and that’s why I ain’t bothered by minor drops and tears, my Sony TV supports VRR and maybe one day I will look into it, but in all honesty and from reading these threads it really isn’t worth my effort, turning on for one game, turning off for another.
Gamers shouldn’t be relying on these features anyway, developers should be releasing games that run stable out the box.
Sorry, couldn't disagree with you more.
People are paying, in some instances, thousands for TVs. Why would you then resort to feeding it the worst possible source if there's better to be had?
And whilst I agree developers should only release a product that doesn't suffer with tearing (of which I too haven't seen any evidence of), why can't consoles deal with factors beneficial to the end user at console level?
As you quite rightly said, why does the end user have to determine which game works with VRR and Sony's poxy 3D audio nonsense? Why can't it just be enabled for all and be done with it. It either works with the game or doesn't, either way, but there's no down side to leaving the settings enabled, which there is with the 3D audio.
Why? Because it's Sony and their weird decisions and this stupid logic of not playing nice with companies such as Dolby etc.
It would be so much easier to implement Dolby Vision, Dolby Atmos and Freesync (and probably cheaper) than attempting to develop their own unique to the PS5 features that simply do not work for every game.
It isn't the end users fault, it's Sony's.