Thug
Moderator
The percentage of Steam users with VR...
The other reality is that not all Oculus users use Steam either (or game).
Ok, most will, but there is no way of easily knowing the percentage of users which are not included in the survey.
I’d imagine there would be more out there than, say, a DK2. But in use? Probably not. Mine sits idle in a cupboard sadly.Are there enough Pimax HMDs in use to show up?
I have just participated in this survey for the first time.
In fact I think it’s the first time I have ever been asked to.
I had a pop up when I started Steam up, so it’s certainly not automatic.
I wonder how many other people were the same.
If they are selective on who they ask this may not be a genuine honest survey. .
I know this argument gets raked over regular but same can be said for Vives sold in Asian that only use Viveport.
I guess we’ll never know the exact figures.
@frankieo11 what we're getting at is the Index requires two lighthouses connected to the mains (though they can be made to work with battery packs) whereas the Cosmos has onboard cameras so needs no external sensors. Hence, the Cosmos could be considered more portable if you intend on using it in many different rooms.
The biggest differential is price really. You'll get a little more FOV, more FPS, better controllers and (subjectively) superior audio with the Index but you'll pay more for it. The biggest win for the Cosmos is it will support a wireless adapter straight out the gates, but that likely drives it more expensive than the Index.
Oculus unblocked revive some time ago, so I don't think its fair to call it a walled store.
Is this true? Has MS opened their doors to oculus and steamVR HMDs yet? If so I will check out that halo be experience but last I looked that was windows MR onlyAll the current HMDs can access the currently available stores. I view Revive in the same way as a xinput. Oculus unblocked revive some time ago, so I don't think its fair to call it a walled store.
That’s like saying because the Chinese police allow the rioters free passage they are then supporters of said rioters.
Oculus were forced to reverse their blocks because Revive bypassed Oculus DRM checks. It’s well documented.
I have just participated in this survey for the first time.
In fact I think it’s the first time I have ever been asked to.
I had a pop up when I started Steam up, so it’s certainly not automatic.
I wonder how many other people were the same.
If they are selective on who they ask this may not be a genuine honest survey. .
So, I wonder if the survey only notices VR if you have it powered up at the time of using it.I noticed when the hardware survey ran today it put me down as none for VR which I guess was because the headset wasn't powered up and connected but seems a bit daft given it was just a few hours ago I was playing a VR game on the system and have been doing so regularly since I bought it.
For the Vive at least, the headset must be plugged in and powered up (i.e. it must appear as an active USB device in Windows). When I do the survey I always notice it doesn’t detect my headset until I power it up and refresh the survey hardware scan.So, I wonder if the survey only notices VR if you have it powered up at the time of using it.
It could easy see Steam VR when not in use, but possibly not none Steam VR so easily.
with that in mind, it is possible there are more VR users than the just over 1% of steam users may be showing...... it is not that much of a stretch that a number of people doing the survey do not think to power up their vive or activate their rift.For the Vive at least, the headset must be plugged in and powered up (i.e. it must appear as an active USB device in Windows). When I do the survey I always notice it doesn’t detect my headset until I power it up and refresh the survey hardware scan.
I’ve said this in the past, especially for the Vive which requires a separate power supply to be on (I normally leave my Vive unpowered unless I intend to use it). Does the Rift have an explicit on/off switch, or is it always showing as available as a USB device?with that in mind, it is possible there are more VR users than the just over 1% of steam users may be showing...... it is not that much of a stretch that a number of people doing the survey do not think to power up their vive or activate their rift.