VR Gaming Chat.

huxley

Well-known Member
With Sony buying insomniac I wonder if they will eventually release stormlands on other platforms? Would be a shame if they didn't work out a deal with Facebook.
 

aoaaron

Well-known Member
Stormlands not being on Steam means it won't be getting my money. I'm sure Facebook has plenty of cash to make up the deficit though. In the meantime, I've got plenty of other enjoyable titles to keep me occupied.
Old titles from last year or the vr port of nms?
 

aoaaron

Well-known Member
With Sony buying insomniac I wonder if they will eventually release stormlands on other platforms? Would be a shame if they didn't work out a deal with Facebook.
I hope they do but at best I think we might see a psvr sequel in a few years time which has a better length.
 

ArmitageShanks

Well-known Member
Old titles from last year or the vr port of nms?
Both actually! Have a tremendous pile of shame to work through as it is... :laugh:
 

KingD

Active Member
few VR titles in the Steam sale, think I will pickup Wolfenstein Cyber Pilot at £5.99, Skyworld is also £5.24
 

huxley

Well-known Member
Not sure how I missed this
 

Atmos

Well-known Member
Not sure how I missed this
Beat Saber was one of the biggest success stories in VR and didn’t need to be bought out by anyone. It’s strange Facebook even wanted Beatsaber as it’s past it’s sell by date and already on Steam.

It’s a weird one.
 

ArmitageShanks

Well-known Member
They've bought the studio, perhaps because they have something else coming down the pipe that they want as an exclusive. Doesn't really affect Beat Saber, other than you'd now be paying into Facebook coffers if you buy it.
 

MikeKay1976

Distinguished Member
Beat Saber was one of the biggest success stories in VR and didn’t need to be bought out by anyone. It’s strange Facebook even wanted Beatsaber as it’s past it’s sell by date and already on Steam.

It’s a weird one.
Total guessing but maybe Facebook are stinging a bit after insomniac were bought out by Sony, thus meaning no stormlands 2 by them.
I haven't played it but I am told beat saber is many people's best ever game in VR. You are assuming they are 1 hit wonders and incapable of doing it again. Maybe they are I dunno .
What I do know is you championed Sony when they bought insomniac games but now this one is a silly purchase?
Seems a double standard there... Which is not like you Atmos ;)

For the record and cards on the table. Given the choice I wish it was insomniac who were oculus studios but that ship has sailed.
 

Atmos

Well-known Member
I don’t have anything against Facebook buying Studios but at least let’s be honest about why companies such as Sony and Facebook buy them. Where as Valve release Alyx as an exclusive on the Steam Store, SteamVR supports all headsets. Valve don’t seek to exclude anyone. Sony bought Insomniac to sell games on its exclusive console/ecosystem. But Facebook buy Studios that sell on PC which up until now has always been a open platform and then exclude half the PC VR headsets, the total opposite to what Valve do.

Now if Alyx had of been an Index only title I can only imagine the carnage that decision would of created not only for VR but for PC in general.

So I find it hard to understand why some champion Facebooks business model on exclusivity forcing people to hack their software while at the same time look forward to Alyx taking advantage of Valves inclusiveness. Both can’t be right, right?

As it happens I don’t own Beat Saber nor do I intend to buy it. I don’t own Space Pirate Trainer or Super Hot. But I might buy Pistol Whip over Christmas if I feel bored after Boneworks. Who knows.
 

Presuming Ed

Well-known Member
at least let’s be honest about why companies such as Sony and Facebook buy them
No. This is not being honest about the companies' reasons, because we do not know the companies reasons. This is being speculative about their reasons.

But Facebook buy Studios that sell on PC which up until now has always been a open platform and then exclude half the PC VR headsets, the total opposite to what Valve do.
This is your assumption on the current situation. Your 'Valve don’t seek to exclude anyone. ' assumption could be 'Steam seek to maximise their profit from everyone' for someone else.

Indeed

if Alyx had of been an Index only title I can only imagine the carnage that decision would of created not only for VR but for PC in general.
And I should think Valve shareholders would have been non to pleased about restricting their return on investment from the game by 50%.

So I find it hard to understand why some champion Facebooks business model on exclusivity forcing people to hack their software while at the same time look forward to Alyx taking advantage of Valves inclusiveness.
I'm not sure I'm aware of anyone who even agrees with your theory about Facebook's business model, let alone champions it. Do you have any substance to your claims that people are championing this business model?
 

Atmos

Well-known Member
Lol

ED at least get the basics right before questioning some one else. Valve don’t have share holders they’re a private company. Unlike Facebook they don’t have to answer to anyone apart from GabeN. It’s his decision alone that’s allowing you to buy and play Alyx on your Oculus headset.
 

ArmitageShanks

Well-known Member
As it happens I don’t own Beat Saber nor do I intend to buy it. I don’t own Space Pirate Trainer or Super Hot. But I might buy Pistol Whip over Christmas if I feel bored after Boneworks. Who knows.
I'd put those three titles above Pistol Whip personally. All of them are good for quick-fire VR sessions and any guests that visit.

I'm generally not a fan of rhythm games, but BS is very slick and easy for visitors to pick up and play. PW is fun for awhile, but I'll be damned if I can get any sense of rhythm with it.
 

Atmos

Well-known Member
In fact ED I don’t know your opinion on anything because you don’t have one. 99% of your postings is to criticise mine because you don’t have one of your own.

So you tell me what Oculuses business model is and do you support exclusives and will you be buying Alyx?
 

Presuming Ed

Well-known Member
Lol

ED at least get the basics right before questioning some one else. Valve don’t have share holders they’re a private company. Unlike Facebook they don’t have to answer to anyone apart from GabeN. It’s his decision alone that’s allowing you to buy and play Alyx on your Oculus headset.
Ah OK. Maybe American law is different. I used to own a company. I was the sole owner. I owned 100 shares in that company. I was a shareholder. It was a Public Limited Company.

Are you an expert on American commercial law?

In fact ED I don’t know your opinion on anything because you don’t have one. 99% of your postings is to criticise mine because you don’t have one of your own.

So you tell me what Oculuses business model is and do you support exclusives and will you be buying Alyx?
I don't know what Oculus business model is because I'm not party to that information.

Therefore I do not present my guesses about such information, that I am not party to, on internet forums, as fact.

The other questions - No, and I don't know.
 

Atmos

Well-known Member
Is this accurate or just another example of you inventing statistics in order to support your agenda?
Your made 3 posts on this forum so far today. All of which have criticised my posts without providing facts of your own. So you are actually at 100%. Do you not realise the negative impact you are having on this forum? Because all your posts are negative. That’s fact.
 

Presuming Ed

Well-known Member
Your made 3 posts on this forum so far today. All of which have criticised my posts without providing facts of your own.
I don't have any facts. I'm just speculating that you don't either, despite your posts claiming otherwise.
Because all your posts are negative. That’s fact.
You interpret them as negative, because they challenge your unsubstantiated facts.

I view them as constructive, because they challenge your unsubstantiated facts.

just because someone challenges your claims, it doesn't make them wrong, or negative.

Do you not realise the negative impact you are having on this forum?
November in this forum was a peaceful, cordial, constructive, good humoured, balancecd, polite month.

Go figure.
 

huxley

Well-known Member
Lol

ED at least get the basics right before questioning some one else. Valve don’t have share holders they’re a private company. Unlike Facebook they don’t have to answer to anyone apart from GabeN. It’s his decision alone that’s allowing you to buy and play Alyx on your Oculus headset.
I agree with most of that but the reason its coming to all HMDs including the 50% (estimated) of SteamVR users with Oculus HMDs is money. not the goodness of Gabes heart. Good old business common sence.
 

Presuming Ed

Well-known Member
Unlike Facebook they don’t have to answer to anyone apart from GabeN. It’s his decision alone that’s allowing you to buy and play Alyx on your Oculus headset.
This is hilarious.

Steam aren't 'allowing' me to play their game.

They're providing an opportunity to play it, should I wish to pay £40 or whatever it is.

This is not goodwill. It's commerce.
 

Atmos

Well-known Member
This is hilarious.

Steam aren't 'allowing' me to play their game.

They're providing an opportunity to play it, should I wish to pay £40 or whatever it is.

This is not goodwill. It's commerce.
Steam have made a wrapper to allow Oculus HMDs to work on Steam. That decision came from GabeN because he owns Valve.

If it was down to commerce where’s Facebooks wrapper for Vives and Indexes?

People’s arguments are so contradictory it’s hilarious.
 

Presuming Ed

Well-known Member
Steam have made a wrapper to allow Oculus HMDs to work on Steam. That decision came from GabeN because he owns Valve.
Yes. And I think that potential profit, and market share, and competition were factors in this decision. I think fluffy inclusiveness and kindness were less of a factor.


If it was down to commerce where’s Facebooks wrapper for Vives and Indexes?
That's the bit we don't know the answer to, and that there has been much speculation about.

Could it be that (and I don't understand this to this technical level so this is blind speculation) that Oculus allowed deeper hardware access to their devices than Steam allowed to theirs? This seemed to be a popular rumour a while ago but it's gone quiet so maybe it was disproven.

Another is that Oculus are fairly new and inexperienced. Maybe it's taken all of the development resource that they have available to make their titles comfortable on Oculus devices.

Providing official support for other headsets means that they're accountable. if they say this title will work on a Vive it has to work on a Vive. If it doesn't, then customers quite rightly want returns, refunds.

Maybe they were not, and are not yet, in a position where they could guarantee that.

It seems to me that the current situation benefits Valve commercially more than it does Oculus. Valve can profit from 100% of the PC VR market, Oculus 50%.

That could be construed as fluffly wuffy lovely liberal Valve wanting everyone to have the same opportunities, or it could be commercially shrewd Valve protecting their market share and profits from potential competition.

I know which one I believe.

There's an opinion for you.
 

Nivek TT

Distinguished Member
We seem to have had a number of star wars games now, either officially licensed like Vader Immortal or clearly inspired by like Beat Sabre.

Light Sabre stuff is an easy crowd pleaser but I'd like an experience where I'm C3PO onboard the Millennium Falcon playing hologram chess against Chewbacca. Would love to be intimidated by an increasingly frustrated wookie while planning my moves. Game ends when Chewie rips both your arms off.
 

thesnowdog

Well-known Member
Steam have made a wrapper to allow Oculus HMDs to work on Steam. That decision came from GabeN because he owns Valve.

If it was down to commerce where’s Facebooks wrapper for Vives and Indexes?

People’s arguments are so contradictory it’s hilarious.
Facebook are against using a wrapper because they don't want the same situation for alternative headsets that's there for Rift owners - poor performance. They want all headset owners to have an equal high quality experience when buying their games.

Going by what Palmer Luckey said a while back HTC or Valve aren't giving them permission to add native support to those headsets. Why not? Because it's not in Valve's business interest to do so because Vive and Index headsets when run under the Oculus environment would run better in games bought from the Oculus Store than they would for the same games bought on Steam thanks to ASW 2.0. So Valve would end up losing money if people started buying better performing games from the Oculus Store instead of Steam.

We've gone over all of this multiple times and you're still having problems grasping it.

It's in Oculus' business interest to have native support for Vive and Index headsets. It's not in Valve's business interest to have native support for Vive and Index headsets on a directly competing Store.

Honestly, it really isn't rocket surgery.
 

MikeKay1976

Distinguished Member
I don’t have anything against Facebook buying Studios but at least let’s be honest about why companies such as Sony and Facebook buy them. Where as Valve release Alyx as an exclusive on the Steam Store, SteamVR supports all headsets. Valve don’t seek to exclude anyone. Sony bought Insomniac to sell games on its exclusive console/ecosystem. But Facebook buy Studios that sell on PC which up until now has always been a open platform and then exclude half the PC VR headsets, the total opposite to what Valve do.

Now if Alyx had of been an Index only title I can only imagine the carnage that decision would of created not only for VR but for PC in general.

So I find it hard to understand why some champion Facebooks business model on exclusivity forcing people to hack their software while at the same time look forward to Alyx taking advantage of Valves inclusiveness. Both can’t be right, right?

As it happens I don’t own Beat Saber nor do I intend to buy it. I don’t own Space Pirate Trainer or Super Hot. But I might buy Pistol Whip over Christmas if I feel bored after Boneworks. Who knows.
I certainly dont champion facebook!.
I wish everyone could officially support all headsets..... Oculus store doesnt. You are convinced that is because oculus dont want to. You may be right, however Palmer Lucky a few years ago claimed oculus reached out to valve WRT natively supporting the vive but claims they were knocked back

perhaps he was lying. I do not claim to know. Logically however it seems obvious to me it is valve who are the only ones benefiting in the current situation.

now...... here is the thing. I am fairly certian HL-A WONT natively support the rift. it will use the steamVR wrapper..... that is ok, and wont stop be buying it necessarily but i dont see that as supporting the rift any more than Revive supports the vive.

Native support is what i consider interesting....... Steam does have an advantage here because some titles do have native rift support on them.... where as oculus titles - even the ones which have native support on steam - afaik does not have steamvr support in on the oculus version. (out of curiousity has anyone tried the oculus version of ED for instance using a vive?).

on the steam store it seems to be pot luck (Eg Arizona sunshine and Pinball FX dont support the rift natively on steam, you have to have oculus store version)..... but either way, i will be stunned if HL-A supports the rift properly...
I really hope one day this will all be sorted out with oculus and steam embracing openXR and all titles supporting it. Then these petty squabbles may finally be put to bed.

TLDR you clearly have your good guys and bad guys firmly laid out, however none of the information i have seen proves it 1 way or the other who is at fault.
 
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