VR Gaming Chat.

MikeKay1976

Distinguished Member
I’ve said this in the past, especially for the Vive which requires a separate power supply to be on (I normally leave my Vive unpowered unless I intend to use it). Does the Rift have an explicit on/off switch, or is it always showing as available as a USB device?
it doesnt have on off switch but it automatically powers off when not in use... it has a sensor which makes it power on when you put it on your head. when not in use i dont think it is registered either. (dont hold me to that however)
 

huxley

Well-known Member
Did anyone else pick up the The Damned dlc for Arizona Sunshine?
it was fairly short, it was less action oriented and more exploration. The ending wasn’t what I expected either. I’ve only played it single player so I expect it to be more of a challenge in co op.
 

MikeKay1976

Distinguished Member
not yet. (i assume that is the brand new one?) I have still not completed the main game or started the last dlc yet.

how much is it?
 

Nivek TT

Distinguished Member
Vader Immortal... short but very, very sweet :clap:

Not sure I'm willing to pay for the next episode though, its quite a lot for a short experience and its not gonna have the lightsaber replayability of the first episode. Do we know how many episodes are intended?
 

Atmos

Suspended
I think there’s going to be 3 episodes. Wait for a bundle before buying the other two. EP2 isn’t worth it imo. I hope EP is longer otherwise I’ll pass. This type of thing needs to be at least 45 minutes long for £7.99.
 

Johnmcl7

Distinguished Member
How do you access the library interface within SteamVR? It used to be the default screen when you pressed the system button but now it has a storefront instead and there's a games list down the side (which seems to have a very wonky scrolling system), I can't seem to work out how to bring up the proper library interface as I could before.
 

Nivek TT

Distinguished Member
@Johnmcl7 I use the steam menu button and find it from there, the same as it's been for a long time. The menus on the wall of the little mountain house are a pain to drive.
 

Johnmcl7

Distinguished Member
@Johnmcl7 I use the steam menu button and find it from there, the same as it's been for a long time. The menus on the wall of the little mountain house are a pain to drive.
I'm not meaning SteamVR Home, when I press the System button (the one below the touchpad on the Vive wand controllers) I get a different screen now and I can't see how to get back to the normal library screen.
 

aoaaron

Well-known Member
I think there’s going to be 3 episodes. Wait for a bundle before buying the other two. EP2 isn’t worth it imo. I hope EP is longer otherwise I’ll pass. This type of thing needs to be at least 45 minutes long for £7.99.
Agreed. Not sure what Oculus are playing at with making episode 2 shorter than episode 1. I really thought episode 1 was their "first attempt" and they were going to refine and better it in every way possible.

As much as I think Vader Immortal screams absolute quality in many respects, and possibly cutting edge VR story telling, I'm not fond of encouraging £8/episode for VR content like this. I just dont see the value and it will start to make people question whether its just cheaper and better value to watch a film or a TV show. They need to either lengthen the episodes by involving more gameplay (surely not hard at all, I was itching to use my light saber all episode and never really got to until the end), decrease the price or concentrate on just releasing full featured games.

I personally think £8 for 1.5-2hrs (the duration of a film) is much more reasonable. At present, I'm honestly comparing them to TV show episodes due to the duration rather than films.

I can't help but get involved at Oculus at times. They seem to get so many awesome, well known, immersive IPs and just get lazy and use them to the least of their potential.
 

Presuming Ed

Well-known Member
Luckeys Tale works on the Index once more! Guess Revive bypassed Oculus restrictions again.
Do you really think that Oculus couldn't completely lock out Revive if they wanted to?

Are you jumping to conclusions again? Do you have evidence that Oculus placed restrictions that Revive needed to circumvent?
 

aoaaron

Well-known Member
Insulting towards others (mild)
Do you really think that Oculus couldn't completely lock out Revive if they wanted to?

Are you jumping to conclusions again? Do you have evidence that Oculus placed restrictions that Revive needed to circumvent?
Why do you open up this can of worms?

You know how you have a dementia patient who talks rubbish sometimes.. Atmos is our dementia patient
 

Atmos

Suspended
Do you really think that Oculus couldn't completely lock out Revive if they wanted to?

Are you jumping to conclusions again? Do you have evidence that Oculus placed restrictions that Revive needed to circumvent?
Jumping to conclusions? You mean like when I last tried the game and it didn't work with Revive and now the new Revive is out it suddenly works again? I mean did Oculus coincidentally break the game and fix it to coincide with a Revive update just for funzies?
 

Atmos

Suspended
Insulting / swearing / racist / threatening in the extreme
Why do you open up this can of worms?

You know how you have a dementia patient who talks rubbish sometimes.. Atmos is our dementia patient
And you're our Forum asshole.
 

aoaaron

Well-known Member

aoaaron

Well-known Member
Jumping to conclusions? You mean like when I last tried the game and it didn't work with Revive and now the new Revive is out it suddenly works again? I mean did Oculus coincidentally break the game and fix it to coincide with a Revive update just for funzies?
Yup, out of every game for Oculus to break.. including the system seller Asgard's Wrath which the near entire VR community is circle jerking too [including Index users]... they decided to block Lucky's Tale.
 

thesnowdog

Well-known Member
Why do you open up this can of worms?

You know how you have a dementia patient who talks rubbish sometimes.. Atmos is our dementia patient
I can't get the idea of Atmos putting the milk in his washing machine and his washing in his fridge out of my head now lol :laugh:
 

Nivek TT

Distinguished Member
Curious about Lucky's Tale. It appeared to be a retrospective block of those who weren't intended to receive the game for free. There were reports of DK2 users being blocked out too, not just Revive users.

It actually disappeared from my Oculus library but after I paid for it all was well.

Revive granting access to software for which a person doesn't have the rights is dodgy ground.
 

Presuming Ed

Well-known Member
Jumping to conclusions? You mean like when I last tried the game and it didn't work with Revive and now the new Revive is out it suddenly works again?
That is where the facts stop.

I mean did Oculus coincidentally break the game and fix it to coincide with a Revive update just for funzies?
Guess Revive bypassed Oculus restrictions again.
I don't know. And neither do you.

This is where you're jumping to conclusions again based on your anti-Oculus agenda.
 

TheAdmiralCS

Moderator
Take it down a notch please. Name calling isn't on
 

huxley

Well-known Member
Curious about Lucky's Tale. It appeared to be a retrospective block of those who weren't intended to receive the game for free. There were reports of DK2 users being blocked out too, not just Revive users.

It actually disappeared from my Oculus library but after I paid for it all was well.

Revive granting access to software for which a person doesn't have the rights is dodgy ground.
I recall reading Oculus don't test updates against Revive but don't actively go out of their way to incorporate it. they just leave it to the ReVive team to update themselves.

Its Reminds me of steam being the ones that released an update to SteamVR that allowed Rift users to be able to play DoomVFR.
 

Presuming Ed

Well-known Member
I still wouldn't be surprised if Revive was being privately supported by Oculus.

I kind of understand that there could be a multitude of reasons why non-Oculus headsets aren't supported yet by their store.

They do place an (outward at least) emphasis on quality of experience and this is easier to support, at this fairly early stage in their development, if they know every game on their store was written and tested for their headsets.

I suspect that there is some kind of behind the scenes competition between the various online PC / VR game stores too and that there are efforts by various companies to retain market share. This is business - I'd be surprised if they didn't try to keep competitive advantage.

So while Oculus are not in a position to support the other headsets, I think it's entirely possible that they would consider Revive to be something of a useful way of expanding the market unofficially.

I used to work for a company that very much had the brand name in their field. And they had quite a big mark up on their products because of this brand name.

A lot of other companies realised that they could produce the same thing and sell it much cheaper, without the brand name.

So what did the brand name company do? Very quietly bought out the cheap competitors and let them continue to compete and undercut them, while happily accepting the additional income.
 

Nivek TT

Distinguished Member
And the latest Steam hardware survey results are in...


Facebook have dropped below their 50% of market dominance and are DOOMED!!!

The Valve Index's market share has also fallen for the first time in its existence and its DOOMED!!!

WMR, and by extension the HP Reverb, is DOOMED!!!

So who is the winner with all these losers? The HTC Vive of course! Its market share is accelerating after everyone who moved on to newer and shinier headsets realises their errors and are flooding back in droves! The HTC Vive is the unsung saviour of VR - FACT!
 

MikeKay1976

Distinguished Member
I wonder how many people are pausing to see just how good the usb tether is for quest?

i am starting to take an interest now a modder has managed to get the quest screen outputting at 90hz.
 

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