John,
I don't know if you've found it yet but to change the bot skill, just do the following once you're at the main menu:
Instant Action -> [Select Game Type] -> 'Game Rules' tab at top of screen -> Adjust skill via drop-down box next to 'Bot Skill'
Also regarding special moves etc. This was posted a while back (on the Atari Forums I believe). It was written for UT2003, but I think most, if not all of it, can be applied to UT2004 as well...
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THE DEFINITIVE JUMP GUIDE FOR THE UT2003 N00B
BASIC MOVES:
· Jump: you jump, doh (JUMP)
· Dodge: you dodge (tap movement key twice, like RIGHT, RIGHT)
· Double jump: you jump while in mid-air just after jumping (JUMP, JUMP)
· Diagonal dodge: use it to move faster or dodge a bit farther by dodging diagonally, usually in the direction you're currently moving. (hold FORWARD, look 56 degrees left, RIGHT, RIGHT)
· Dodge jump: you dodge then jump while in mid-air (RIGHT, RIGHT, JUMP)
· Diagonal dodge jump: most useful sequence to move faster, a diagonal dodge where you jump while in mid-air to maintain horizontal dodge speed increasing travel distance (DIAGONAL DODGE, JUMP)
· Wall dodge: a dodge that only works if you're near a wall (doesn't work on static meshes and some irregular walls), useful to dodge while in mid-air (JUMP while standing close to a wall or JUMP against a wall, DODGE in the direction opposite to the wall)
· Wall dodge jump: a wall dodge where you jump right after dodging, increases travel distance and height (WALL DODGE, JUMP)
· Double jump wall dodge: like a wall dodge, only you double jump before performing the wall dodge (DOUBLE JUMP while standing close to a wall or DOUBLE JUMP against a wall, DODGE in the direction opposite to the wall)
· Diagonal wall dodge: a wall dodge where you face the wall diagonally and dodge diagonally away from the wall, increasing travel distance a bit (JUMP while facing/moving diagonally towards a wall, DODGE in a diagonal direction away from the wall)
· Diagonal wall dodge jump: you can figure this one out.
· Double jump diagonal wall dodge: self-explanatory. See double jump wall dodge.
· Lift jump: a jump performed while in an moving lift that adds to your travelling speed/distance. (board a lift, JUMP while it's moving)
· Weapon jump: use a weapon's knockback to add speed to your jump, usually harming the player. Can be done with weapons like the shield gun, shock rifle secondary, flak cannon secondary, rocket launcher, even the redeemer, and can be used in conjuction with other jumps (aim at wall/floor, JUMP and FIRE simultaneously)
SPECIAL/1337 MOVES:
· Boost dodge: this is a very unique jump that can only be performed while standing close to a wall (like with the wall dodges, but it is not qualified as a wall dodge) and requires a special keystroke sequence. You must tap a direction key, jump and tap that direction key again. It only works if the tapping of direction keys is within the dodge double-click time. So if your dodge double-click time is set to 0.25s, you must tap the key, jump, then tap it again within 0.25s of the first tap. It's like a double tap with a jump in between. (stand close to a wall, tap movement key opposite to wall, JUMP, tap movement key again)
· Jump boost dodge: you jump before performing the boost dodge, providing greater initial height and travel distance(JUMP, BOOST DODGE)
· Boost dodge jump: a boost dodge where you jump again while in mid-air, providing even greater travel distance than a jump boost dodge(BOOST DODGE, JUMP)
· Diagonal boost dodge: a boost dodge where you face the wall diagonally and boost dodge in the opposite diagonal direction, going even farther (stand close to wall diagonally, tap movement key diagonally away from wall, JUMP, tap movement key again)
· Diagonal boost dodge jump: self-explanatory. It's the farthest you can go by yourself without the help of a lift (DIAGONAL BOOST DODGE, JUMP)
TIP #1: there is some control over speed and direction while in mid-air, so to increase travelling distance or control, it is recommended that you hold the movement key towards the desired direction of movement while jumping or dodging.
TIP #2: when lift jumping, time yourself to jump when the lift is moving at its highest speed.
TIP #3: practice, practice, practice!
NOTE: these jumps are not made up, they actually work and correspond to the names they received. Of course there are more possible combinations like a diagonal weapon double lift jump or something, but they are not worth mentioning. Some combinations are not possible though, like a double jump wall dodge jump, since you can't jump a third time after double jumping.
by Neurobasher