Nivek TT
Distinguished Member
PC gaming isn't mainstream. It ebbs and flows in popularity, you hear about stats like there are more World of Warcraft subscribers than Xbox Live subscribers, but PC Gaming does not occupy the masses' minds in the way Nintendo, Playstation and Xbox do. PC Gaming does not create the big money that the consoles do, though it does create enough to stay relevant.
In terms of hardware sales, most seem to generally agree the PSVR soundly thrashed all PC VR headsets.
But I think this is ok.
VR, at its most basic level, is a peripheral. Much like a monitor, a force feedback wheel or a HOTAS. Some of these peripherals ain't cheap and serve extremely small niches of the niche PC Gaming market. And yet they're still available from multiple sources. No developer is gonna make mega bucks producing an ultra realistic flight sim, and likely no mainstream publisher is gonna fund it, yet this software still comes along and the developers feed their families.
Some of these peripherals, and the software to support them, find their way to the console market and, I'd wager, often sell better than their PC equivalents when they do. The 'best' and often most expensive of these peripherals are always on PC. In finding their way to consoles they drive some interest in their PC equivalents which, in the long run, is good for the PC.
TL;DR: PC VR will never be mainstream but it will survive. Console and mobile VR may drive interest in PC VR.
In terms of hardware sales, most seem to generally agree the PSVR soundly thrashed all PC VR headsets.
But I think this is ok.
VR, at its most basic level, is a peripheral. Much like a monitor, a force feedback wheel or a HOTAS. Some of these peripherals ain't cheap and serve extremely small niches of the niche PC Gaming market. And yet they're still available from multiple sources. No developer is gonna make mega bucks producing an ultra realistic flight sim, and likely no mainstream publisher is gonna fund it, yet this software still comes along and the developers feed their families.
Some of these peripherals, and the software to support them, find their way to the console market and, I'd wager, often sell better than their PC equivalents when they do. The 'best' and often most expensive of these peripherals are always on PC. In finding their way to consoles they drive some interest in their PC equivalents which, in the long run, is good for the PC.
TL;DR: PC VR will never be mainstream but it will survive. Console and mobile VR may drive interest in PC VR.
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