I think a fifth point to add in here is the same that @Kotatsu Neko raised earlier in the thread which is that games sometimes (often?) lean heavily on pre-existing movie tropes to tell their stories but get away with it by adding a playable element to them.I think there some fundamental issues with the games -> films transition:
1. Games are already cinematic in their scope and presentation, independent of wooden cutscenes. You stand on top of a mountain in "Breath Of The Wild" and see the enormous vista stretching ahead of you, and it already feels epic.
2. In games, you are an active participant, not just a passive spectator.
3. Games do have a narrative flow, but offer you a freedom of decision-making that films never can. Yes, you go from A to Z, but with modern games you don't always have to follow the linear path and have a lot more choice.
4. Even with all the advancements in CG/motion capture/green screen/blue screen/wire work, no film can match the possibilities of game design. You can create an entire world from scratch with its own light, colour, energy, physics and movement.
Then, when those elements are translated back to screen, the comparison becomes much more obvious and you end up with what amounts to third-hand story telling.