Garrett
Moderator
- Joined
- Apr 21, 2001
- Messages
- 56,459
- Reaction score
- 18,754
- Points
- 11,396
- Location
- The best thief you'll never see.
My all time hate in game is not having the facility to turn off head bobbing in first person games. OK it may be more realistic but I hate it and at times it can make me feel sick.
Screen resolution on menus being tied to in game resolution. You have a top graphics card so you bang the resolution up to maximum, then when you have to access the menu screen it is that small you cannot read it.
Game saves where you cannot name the save: sometime I want to save a game at a spot and show a mate what happens next so it can be a right pig finding the right save to show them especially if there is a limited number of saves, as you may accidentally save over the top of the one you want to keep.
One/no save: e.g. Diablo, some times you want to see what the consequences of an action is or choose a skill. Once you choose to do something thats it it is set in stone even if you make a mistake by clicking the wrong thing.
Loading time between areas which are next to each other. Why dont they make use of machines with large memory? If you go through an area and are starting to get to the next why can the next section be cached. But no you have to wait for it loading and instead of something original with an explanation in keeping with the game, bring you back to the fact you are only playing a game by stating LOADING NEXT LEVEL.
Screen resolution on menus being tied to in game resolution. You have a top graphics card so you bang the resolution up to maximum, then when you have to access the menu screen it is that small you cannot read it.
Game saves where you cannot name the save: sometime I want to save a game at a spot and show a mate what happens next so it can be a right pig finding the right save to show them especially if there is a limited number of saves, as you may accidentally save over the top of the one you want to keep.
One/no save: e.g. Diablo, some times you want to see what the consequences of an action is or choose a skill. Once you choose to do something thats it it is set in stone even if you make a mistake by clicking the wrong thing.
Loading time between areas which are next to each other. Why dont they make use of machines with large memory? If you go through an area and are starting to get to the next why can the next section be cached. But no you have to wait for it loading and instead of something original with an explanation in keeping with the game, bring you back to the fact you are only playing a game by stating LOADING NEXT LEVEL.