The Outfit - Discussion Thread

Discussion in 'Xbox Forums' started by RizL4, Mar 13, 2006.

  1. RizL4

    RizL4
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    lets make this the official outfit thread cant wait to get this game the demo was fun i will place an order with gameplay and proberly get it on thursday just like graw came a day early
     
  2. syntax error

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    You are probably right ;)
     
  3. runam0k

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    I think I'll be getting this. I'm just hoping they tighten up the controls a little. In fact, I wish they'd made it more like Commandos.

    I'm thinking some people will buy it, not like it and maybe consider trading it for my PDZ.
     
  4. Synchronicity

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    Been loving this game on line and in split screen:smashin: Good to have something a bit different for some multiplayer action.

    I find it hilarious the amount of people who said"I downloaded the demo and played it for a minute then uninstalled it,absolute rubbish!":rotfl: Helps to actually give the game a little longer than 5 minutes and see what potential it has;)
    (admittedly the controls take a bit of getting used to,this is a game crying out for a mouse and keyboard:clown: )
     
  5. Indiana Jones

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    Have to agree, have played it many times online since last week and I am really enjoying it and the people I am playing against seem to know what they are doing but now and then you will play against someone who doesnt do anything for afew minutes then leaves.

    I guess they are part of the 'tried it for a few minutes then uninstalled' lot :D
     
  6. mminghella

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    I had unrealistic expectations of a Mercenaries type game.

    However, after playing the game I loved it! Online is a real laugh and the feeling of saving up to buy bigger tanks etc. is really good too.

    I have mine on pre-order from HMV and I look forward to receiving it (well after launch day ;) )
     
  7. Captain Beaky

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    i should be getting this...if only i could find someone to buy my copy of kameo in the classifieds forum :D
     
  8. jimnorth

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    I too am loving this online.......great fun. :thumbsup:
     
  9. KILLER NADS

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    can someone please help me with the demo?

    I am dieing to give this game a try as the video looks awsome!

    When i try to play it it just stops and says change the settings to 60Hz ?
    I went in the console settings and theres nothing there to change it!

    Im pretty sure that i am on 60Hz anyway!!

    I am using a component cable with a HDTV and have set it up as 720p.

    I hope someone can help!

    thanks
     
  10. Grim Reaper

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    Please use the search facility. This question has been answered here many times already.

    Jim
     
  11. Dazzyman

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    I preordered this yesterday with Burnout. Enjoyed the demo a lot (so much so it made me deflated waiting for GR3 as wanted Outifit more for awhile).
     
  12. Captain Beaky

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    just read the gamespot review - gave it a 6.7/10. said singleplayer is repetitive, weapon aiming is bad and gfx are not strictly next gen. on the plus side they said multiplayer is excellent, destruction on demand is great, its "fun", and its only game of its kind on xbox. dunno whether to get it now tho.......:confused:
     
  13. Dazzyman

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    Its one of the few games that Im not bothered about single player. I dont think theres too much you could do single playerwise with a game like that really (reminds me of BF2 in the same respect).

    Your better off checking here for overall reviews of games to get a better gauge...

    http://www.gamerankings.com/htmlpages2/928324.asp
     
  14. nickteale

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    Thank's for that Dazzyman.

    I wasn't going to buy it after pre-ordering but have changed my mind and will buy it now.:)
     
  15. dbm001

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    Pre-ordered mine from amazon (£36.99). Loved the demo, looks like a lot of fun online. Had a look at the gamespot review, still looked good to me. Even if I don't like it that much, can always ebay it for around £30.

    Dave.
     
  16. Dazzyman

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    Well it could be on its way to me for the morning. Gameplay have done it again and sent one of the 2 games I ordered for this week out today (as my card is processing) so its either burnout or the outfit :rotfl:
     
  17. mminghella

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    HMV have processed my order for it and it should be sent today!!!!!!!

    Possible launch day delivery from HMV :eek:
     
  18. platty

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    Anybody else ordered from Gameplay ? ...Mines been despatched today :smashin: ...should have it tomorrow ...anyone available tomorrow for some wreckin fun? ...:thumbsup:
     
  19. DarkEntity

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    Was so disapointed by the demo of this, i was so hoping for a souped up Mercenaries but alas it wasnt to be :(
     
  20. platty

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    MMMMM...another one who doesnt get it !!!!...aah well at least the servers wont be full ....:thumbsup:
     
  21. SoleFever

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    Yep same here thought we would get a next gen Mercenaries type game :( never mind only a week until The Elder Scrolls IV - Oblivion is released, and then farcry just after that. Plus i still need to finish G.R.A.W on hard mode
     
  22. branny

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  23. Badabing

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    Another here that wasn't impressed with the demo, wasn't really expecting much from it though as from the videos released a while back it just looked like an arcade version of battlefield which just isn't my thing. But then there's a game for everyone and at least we seem to be getting a steady flow of them now.
     
  24. Synchronicity

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    :confused:

    Battlefield is already arcadey enough.I wouldnt compare it to Bf anyway TBH,apart from the war aspect I think thats where the similarities end.

    The best way to describe it is a cross between Command and Conquer and a 3rd person shooter and admittedly its not a game you can pick up and enjoy immediatley but with a tiny bit of effort you realise that its a superb multiplayer game:smashin:

    I find that racing games can be to too unforgiving once everyone has played them enough to master the tracks(a couple of days after buying the game)and making one mistake often means the race is lost which sort of takes the fun out of it IMO.First person shooters are probably my first choice but thats what my pc is for,so where the 360 comes into its own is fun multiplayer games like FN3 and The Outfit:clap:

    BTW,I am a little bewildered by the remarks about the graphics,ok its not COD2 but its a different type of game and it looks pretty decent in HiDef through my PJ,and when you see the chaos in an online 4v4 match with no lag and also consider that all vehicles are drivable(even wheelbarrows:rotfl: ) and everything in a map is destructable,including all buildings,trees,bridges,etc it starts to appear quite impressive;)
     
  25. akane_1984

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    ill pick it up cheap on eBay later in year lol and can someone copy and paste the review in, as I am in work and can't access ign etc.
     
  26. branny

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    IGN Review. Overall score - 6.9 = Passable

    March 14, 2006 - Relic's first endeavor in the next-generation of consoles is like a bag of mixed candy: you might love the M&Ms, but you'll hate the candy corns. This simple analogy runs through the heart of the Vancouver, Canada-based developer's newest game, and it's kind of surprising. For a well-known PC developer whose Homeworld drew enormous praise and eyebrow-raising sales, The Outfit is a bit of an anomaly.

    Right away you'll get a taste of the sweet and sour. The multiplayer game may be addictive, but the single-player campaign isn't. The concept is great, but the execution isn't. Calling up a Calliope is a quick thrill. Driving it isn't. The list of yin and yang-like qualities goes on and on, but the ultimate conclusion we drew is that the taste remaining in your mouth isn't all that good. We wish it were better, but it isn't.


    Still, Relic's first next-generation effort is a unique title that plays like hyper Battlefield, and in that, it has its small charms. You can instantly call up a squad, air strikes, and vehicles of destruction at the snap of your fingers. The concept is a unique spin on DICE's 2002 PC title, Battlefield 1942, and the feeling you get from calling up those instant armies is definitely exciting. Relic's first games were real-time strategies, and The Outfit is an outgrowth of the company's love for that genre and online multiplayer games. Bringing a quick, arcade-like title with proactive squads and on-the-fly resources to the consoles seemed, and still seems, like a good idea. You can see what they're going after, and the team's palpable excitement for online multiplayer fun is written all over The Outfit. Logically, the game's obvious strength is its multiplayer component, and if you can withstand the clumsy controls, frustrating mechanics, lack of polish, and the dull, current-gen graphics, you'll really dig The Outfit. But that's a lot to ask.

    The Xbox 360's 25th title is a World War II game starring three characters, each with their own strengths and weaknesses. Tommy Mac, voiced by Ron Perlman, is the heavy weapons expert. He handles the heavy machine gun and the devastating close-range flame thrower. Performed by Terrance Carson whose voice was that of Kratos in God of War, J.D. Tyler is a close- and long-range scout. He wields a long-range rifle and a trench shotgun. Deuce Williams, voiced by Robert Patrick (Special Agent John Doggett in The X-Files and T2 in the Terminator 2: Judgment Day), is an anti-tank soldier whose bazooka can seriously devastate the enemy in a single shot. The characters are important because of their distinct play abilities, but even more telling are the weapons they wield. Like Halo, each soldier carries two weapons and grenades. Unlike Halo, those weapons aren't interchangeable with extra ones. So you need to quickly pick a favorite, because the action instantly starts and never stops.

    Trying to explore the World War II theme differently than the barge-full of WWII first-person shooters on the market, Relic approached The Outfit with a lighter touch. This game has a story filled with comic fun, but also, surprisingly, heavy story elements. You'll never really grow attached to any of the characters in a heartfelt way, but the narrative does explore real plot devices: surprise, loss, betrayal, even love. The story begins in September 1944 when the famous attempt on Hitler's life failed because the bomb was accidentally placed on the wrong side of a heavy oak table. After Hitler manages to escape with his life, you're flashed back to a time where tensions rise in the ranks of the German military. High ranking officers Viktor Morder and Hans Von Beck eventually have a big falling out, and your characters engage with the French Resistance and a suspicious priest along the way. Ultimately, the characters have little impact and the story is forgettable. If it were a movie it would be a total flop, but as a videogame it's standard fare. Oh, and you'll love to hate the German Nina Diederich. She's a classic stereotype who, at one point, makes the funniest sour face stare you've ever seen.

    The story serves as a workmanlike backdrop for the single-player campaign, which is decent at best. Players storm through 12 missions against a relatively well-balanced enemy AI in almost entirely linear levels. The single-player campaign preps gamers well with a real-time training session, and players can switch on or off the help menus at any time to acquire tips for getting past tough sections. The Outfit is based on FUs, field units, a currency earned through killing enemy soldiers, taking enemy outposts and destroying anything else of theirs. FUs earn players the ability to call in soldier replacements and fortifications, which come in the form of machine gun turrets, cannons, vehicles, and air strikes. The more enemy stuff you successfully wipe out, the more FUs you earn, rewarding you with more guns, fortifications, equipment and men. It's a variant on a good system we've seen work in other games.

    The linear levels make sense at first; after all, introducing players to a new game requires lots of hand-holding. You're shown what to do and where to go, and it's up to your skill and on-the-fly resource management to make it all happen. The AI resistance can prove quite fierce at times, requiring gamers to take some risks and to constantly secure each new stronghold with armaments; it's that, or possibly face another battle to re-take old posts. However, at each stage you really are shown exactly what needs to be done and where to go, leaving little imagination to the player even in the last stretch of the game. The single-player maps aren't designed like the multiplayer maps, which are circular and open. So as players progress, Relic's insistence on obvious tips and linearity grows wearisome and bogs down the game.

    The linear construction of the single-player maps are Relic's way of controlling enemy AI and ultimately, the game's scripts, balance and flow. But a few instances show where Relic could have expanded and improved on the game's real fun, instead of relying on the repetitive slog-fest we get. You're occasionally placed in a defend-the-base situation, which better emulates the multiplayer experience. There also are occasions when the game's linearity is warranted, such as the final level, which tricks you into thinking there is no need to fortify your path (but you'll want to). Relic also occasionally hands you secondary objectives, such as knocking out search lights (like those in StarFox 64), destroying Nazi statues, or blowing up distant trains. The single-player game would have benefited greatly from more secondary and tertiary objectives, but also an enemy with at least some kind of varying strategy. As it is, you know exactly what the enemy will do and how he's going to do it. All that said, there are a handful of Achievements that are definitely worth your while and which add to the game's slim replay value (in the single-player campaign).

    Luckily, Relic's multiplayer game isn't as simplistic or as shallow as its single-player game. The multiplayer options save the title from complete catastrophe with options such as two-player cooperative offline (split-screen), SystemLink and Xbox Live support. I played through the game twice, first by myself and then again with a friend. The co-op option is definitely the way to go. It's a vertical split screen and the action rarely slows down to accommodate the extra action. Two-player co-op is also available in System Link and across Xbox Live, so diehard Xbox 360 fans should be happy, if they happen to like The Outfit.

    The multiplayer modes, however, lie at the heart of the game. There are three modes of play, Deathmatch, Destruction, and Strategic Victory. Deathmatch is exactly what it sounds like, a match to the death over a time period. Destruction is a variant of deathmatch; the goal is to destroy as much of the enemy's stuff as possible within a time limit. This is the second most fun multiplayer mode. The best multiplayer mode is Strategic Victory, which pits your wits against the enemy's in a competition to see who can gain and hold the most vantage points in a timed period. This works similar to Battlefield. All of these modes will instantly bring out the competitor in you, and anybody who's played Battlefield before will enjoy the game in this hyper Army Men form, with a few major caveats.

    Relic's main goal, to make a fast, engaging and fun multiplayer game, works in principle but not always in execution. If you can get past the primitive character controls and generally poor mechanics, the frustrating and deal-breaking vehicle controls, and see past the base-level animation and shoddy graphics, you may enjoy the multiplayer game. But really, that's a lot to ask. And it's not just graphics that make one wince, it's the fundamental gameplay -- and not just picky little obscure things, either. These are real issues that will have you throwing the controller on the floor and storming off.

    First, the character controls are primitive and panhandle-like. You may aim at an enemy and think you have him in your sights -- this is indicated by the reticule turning red -- but you can seemingly unload 100 bullets into an enemy and he may not go down. Likewise, grenades and tank cannon shells that land near enemies do little, if any, damage. There is almost no collateral damage in The Outfit. Finally, if you want to command a soldier to control a weapon -- good luck doing that quickly. The detection on armaments -- the spot you aim a gun toward to command a soldier to control it -- is small and badly placed. You regularly have to search for the spot or even walk around a cannon or machine gun nest to pop up the command icon. That's ridiculous. Try doing that in a field filled with enemy bullets whizzing past your head, air strikes coming down, and 10 seconds left on the clock.

    Second, the vehicle controls are slow, frustrating, and perhaps ironically too realistic for a high-level action game that, in contrast, enables you to call in a tank drop in five fantasy seconds. The controls for all the vehicles are stiff and cumbersome and completely work against the fast-paced nature of the game. Even getting in and out of a vehicle isn't instant. For a game that relies so heavily on vehicles, the poor vehicle controls and awkward mechanics in The Outfit are stunningly bad. The vehicles themselves are cool -- especially the cannon-jeep and the menacing Calliope, but they control poorly.

    The online options are hearty, if you're still around to enjoy them. You can switch up the FU quantities, re-spawn times, time limits for each sessions, invert axis on controls, and pick game mode, location, and what kinds of weapons you prefer. The lobbies are decent, too, though they're boxy in design and seem to have an unseemly small font size and lots of wasted space.

    For what it's worth, the game only supports up to eight people. The reasoning behind the smaller number of people, from say the standard size of 16, is due to the amount of AI on screen simultaneously. If there are eight humans on screen with four soldiers each to command, that's 40 units on screen simultaneously. If you command a handful of soldiers at each vantage point to man a gun, the numbers all of a sudden add up quickly. Relic said as many as 200 characters can appear on screen at once across the entire map. Relic went for functionality and numbers instead of shiny graphics; that's the theory anyway.

    The visuals in The Outfit are purposely cartoon-like in design, but if they were better animated, their models were better designed, and they were less obvious caricatures, then they might actually be likeable -- and less harsh on the eyes. As it is, they're cartoon characters from a bad Saturday morning TV show. The game's other visuals are plain to see: The environments are dull and unimpressive, and the canned animations of buildings being destroyed look hokey.

    Closing Comments
    THQ and Relic shouldn't be punished for creating a new game. This is an original title not based on a franchise or a sequel. We applaud their resistance to do the same ol' same ol'. Unfortunately, The Outfit is neither attractive looking, nor is it as arcade-like and fun to play as it should be. The single-player game is repetitive and plodding. There is tons of potential to be explored here that isn't. The multiplayer game is great fun, if you can get past the shoddy character controls, the annoying vehicles, and the lack of polish that seems to rear its big head at nearly every turn.

    Should you get this game? If you are desperate for an Xbox 360 game and damn the consequences, well then, sure! Buy it! It's also worth mentioning that the co-op functionality is solid. But if you're searching for a honed, precision-style action game with polish and good controls, well then, no. Do not get it.
     
  27. akane_1984

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    hm that isnt very favourable. . i think i may pass. or at least wait for it to be in bargain bin!
     
  28. mminghella

    mminghella
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    Playing the game on Live is a fun experience. I'll probably just use the single player missions as training - this was how I used all of the BF single player missions.

    I do think that its a game you either "get" or you "don't get". Its one of those things that some people enjoy and other wonder why - sort of like biting both ends of a Kit Kat and then sucking your tea through it! (Its paradise BTW, but it drives my wife around the bend :smashin: )
     
  29. Dazzyman

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    Its daft to score games like this down for single player as there about online action only so basically if your not going to play online dont buy it as single player is a training game for the online. I always find it daft that they say the games great online etc.. for these basically online games when they cant test them properly for a few weeks as the servers arent up properly or theres not enough people about (and like gamespot they hardly mention the main online aspect). Just the same as BF1 and 2 and Joint Operations etc... on PC

    Please dont mention kitkats, I used to make them and I know what goes into them shuddder :rotfl:
     
  30. mminghella

    mminghella
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    ...Kits & Kats obviously...:D
     

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