The Gran Turismo 5 News/Media Thread

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cabanatuan

Banned
GT5 news galore, lets keep it all in one Thread with little chatter about it so its easy for people to read and see raw media and news.

Polyphony Digital have conveniently published their own independent and specific confirmation of the features we’ve been learning about via media outlets over the past two days, thanks to one big update to their official site. In addition to what was already discussed here and here, this is what’s new:

* As confirmed in a footnote on the Japanese site, the 800 “standard cars” in the game will not have interior view or high-beam headlights (new video standard cars here, thanks Paskowitz).
* NASCAR pit crew’s actions have been specifically re-created.
* All cars will be able to “roll over” if involved in an accident.
* Damage may “not necessarily be applied to all races in the game”.
* You will be able to define your own password-protected online races with your friends, and you’ll be able to control all of the event’s regulations.
* “You can host ‘Track Days’, where everyone can drive freely on the track. You can try to shave down your laptimes, you can teach someone how to drive, or just enjoy drifting.”

Vehicular damage was also clarified:

Physics-Affecting Damage
This is damage in which the physics simulation is affected by alignment deviations, etc. This is damage that affects controllability, and the car may not drive straight, or it might become unstable in corners, etc. depending on the amount of damage. Affects all cars.

Dirt, Scratches, and Dents
This is damage that can be visually seen, and involves dirtying of the body, scratches and dents. Affects all cars.

Separation (dislocation) of Body Panels
This is damage in which body panels are dislocated from their original positions, or deform. Affects
only premium cars.

At a closed door meeting during this year’s E3 conference, Gran Turismo franchise creator and Polyphony Digital founder Kazunori Yamauchi gave a few more details pertaining to his latest installment.

Though the game we recently sampled was a close-to-production version, it’s still not finished, the car-crazy executive said. Startup times are promised to be shortened from their current few second leads. Even some fine tuning of graphics engines is expected ahead of the game’s November 2, 2010 release date.

As you probably know by now, Yamauchi-san and his teams are some of the world’s most meticulous people. Just look at GT5’s details and you’ll understand. There’s so much detail, in fact, that the game’s BluRay is almost completely filled with data. Exactly how much is left wasn’t revealed.

Among the exposed details are:

-- Two types of cars: Premium and Standard --
- Over 800 Standard cars; mostly gathered from the franchise’s previous four editions.
- Over 200 Premium cars
- Total cars available: 1000-plus (final amount has yet to be determined)

-- Premium cars get --
- Full interior recreation
- Physics damage
- Scratches, dents, dirt accumulation
- Deformation and separation of body panels

-- Standard cars get --
- Physics damage
- Scratches, dents, dirt accumulation

- Premium cars’ interiors are created with the minutest of details
- Harnesses, buttons, carbon fiber weave, wiring all virtually made
- Undersides are detailed as a result of vehicle overturning
- Textures have been especially focused on during rendering

-- NASCAR --
- 9 cars revealed at E3 demo
- More are currently under development ahead of release
- Ability to race NASCAR racers on numerous world circuits (i.e., Nurburgring, Le Mans, etc.)

-- New Tracks Revealed in E3 Demo --
- Urban Madrid
- Tuscany, Italy
- Top Gear
- Le Mans (2009)
- 24 Hrs of Nurburgring
- Madrid and Tuscany took 2 years to complete
- All graffiti on Nurburgring was recreated exactly
- Sony of Europe did delete any profanity
“While racing the 24 hours of Nurburgring, you can smell people’s barbecues -- we couldn’t recreate that.” -- Kazunori Yamauchi

-- Photo Mode --
- 2 Modes: Race Photo and Photo Travel

- Race -
- Take photos of cars racing

-- Photo Travel --
- Situate vehicles at prescribed locations
- E3 demo includes: Kyoto, Japan; Italian countryside; Red Bull Hangar 7
- Full replication of real world wind, weather, and sounds
- Allows for Full Manual and AUTO mode usage, just as with professional DSLR cameras
- White Balance, focal length, shutter speed, F stop, etc.

-- Online --

- Community connectivity allowed
- Each user gets a “My Lounge” to connect with fellow racers
- Once in lounge, users can chat, watch racing, race each other
- Lounge can be password protected for certain friends
- Every user gets a viewable profile that shows game progress, status, and ability

-- 3D/ Face Tracking --
- Two technologies combined for first time in video game
- Gives full perspective of vehicle interior for an immersed experience

-- Visual Effects --
- Night, day, shadows, sunset, sunrise all simulated
- low/high beams
- lights will illuminate dust, fog, smoke
- Collision sparks
- Kicking up debris
- Horn

Yamauchi-san also mentioned:

-- Users will be able to race a full 24 Hours of Le Mans or Nurburgring.

-- Full NASCAR races available

-- There will be an available virtual driving school for GT beginners

-- In addition to Ferrari, more Formula 1 teams are expected

-- GT5 will be produced in 12 languages











trailer:

YouTube - Gran Turismo® 5 E3 2010 Trailer

day/night cycle

YouTube - Gran Turismo 5 Day/Night Transition at Toscana

rally racing

http://www.youtube.com/watch?v=wnLg05MPoZg&feature=player_embedded

previews:

Gran Turismo 5 PlayStation 3 Hands On - Page 1 | Eurogamer.net

Gran Turismo 5 – Massive Preview Batch + New Details

And a finaly note

GT5 Relased November 2nd in America

PS. Forza 4 could be in real trouble as if gt5 is worth all the hype its getting, Forza 4 will have a difficul time making a game as good as GT5 nevermind a better racing game
..
 

GMC79

Distinguished Member
Nice one, already been on Top Gear Track in rFactor etc (and GTR2 with Lacetti :smashin:) but nice addition.
All good stuff and cant wait to test it all out, although we all know what it'll be like as all the vids look exactly like GT5P. No bad thing.
 

cabanatuan

Banned

r4zb3rry

Novice Member
Just seen on the PlayStation twitter that this will have head tracking via the PS Eye!

Did I miss a memo?

Not surprised it's taken so long to get to a release date looking at the feature list.

Really can't wait now
 

DeanE

Distinguished Member
Just seen on the PlayStation twitter that this will have head tracking via the PS Eye!

Did I miss a memo?

Not surprised it's taken so long to get to a release date looking at the feature list.

Really can't wait now
The headtracking has been in for a while but reports from those that used it at E3 have said that it is very sensitive and only very minor movements of the head are needed. Some were finding it quite disorientating as the screen would suddenly shift to the side when they moved their heads. Of course you still need to keep your eyes on the screen ahead and hopefully the amount of head movement required will be adjustable.

http://www.youtube.com/watch?v=l9NQXKv3rIo
 
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PaulC2K

Member
Had a mate on the phone for about 15min chatting about this before i could post it hehe

Still, i think we need to take the 'track editor' with a bit of caution, we dont know the extent of what this means at the moment. It could be a full on MNR style editor with photo realistic objects, it could be a car park with auto cross objects, or a Skate 3 style park editor where you add in blocks & objects .... or anything, but anything is better than no editor.

I can see people expecting a photo-realistic MNR editor, getting an Auto-X editor, and throwing a tantrum as happens with most cases (see PS+ & pretty much every feature for GT5 to date). So not too much giddyness from me just yet, but its been a fantastic week for GT fans, just need the release dates for the rest of the world (Nov 5th plz).
 
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D

Deleted member 209349

Guest
:eek::eek::eek:

Wow, Go Karts and weather would be an amazing addition to GT5. The track editor, i'm trying not to get too excited about until more info is out, but if it somehow provides the tools to make full tracks then i will be gobsmacked as that is an outstanding feature, and will be playing GT5 for a long long time :thumbsup:
 

=adrian=

Member
I wonder what they mean by 'weather'. Will it be dynamic weather system ie weather changes during a race or GT4 style some variations tracks in rain, some in snow, etc. If it is dynamic, it'd be amazing.

Gokarts could be a nice addition too, can imagine some good online races :smashin:

Track editor? I'm not too bothered about that. Would prefer more cars with interiors than this. Each to their own though
 

cabanatuan

Banned
I wonder what they mean by 'weather'. Will it be dynamic weather system ie weather changes during a race or GT4 style some variations tracks in rain, some in snow, etc. If it is dynamic, it'd be amazing.

Gokarts could be a nice addition too, can imagine some good online races :smashin:

Track editor? I'm not too bothered about that. Would prefer more cars with interiors than this. Each to their own though
would be nice if it was dynamic. tbh all GT5 have to do is make GTR2 but with current gen graphics.

GTR2 has dynamic weather, full interiors, proper damage, night/day racing etc etc.

a shame that only 20% of the cars have full interiors and damage
 
D

Deleted member 209349

Guest
i'm pretty sure its dynamic weather, Kaz has said the weather was done several times before but was unsure as to whether it would actually be included in the final game.

I'd personally much rather have a track editor (if it has decent tools) than more cars with interior view. There are some very talented people out there and given the right tools the amount of real life tracks we could end up racing on would be awesome and really add to the replay value. Just have to look at the PC sims and the excellent job people have done recreated real life tracks on there.

There also including a stunt area, probably something like this:
YouTube - FM3 Gymkhana 3

I'm trying not to get too excited about the track editor yet, as it could simply be to create a stunt area like the one in the video, place a cone here, building there, etc rather than provide the tools to create full tracks (which i would imagine would be very hard to do on the ps3)

Either way can't wait till November now and need to buy a wheel
 

DeanE

Distinguished Member
Totally agree with regards to the track editor. To be honest (depending on the functions given) this could really be a stunning addition to GT5 and could explain why PD are supplying only 20 tracks (albeit with various layouts). Like has already been said, there are some talented people who would probably relish the thought of re-creating some of the worlds most famous tracks.

Damn, November now seems such a way off. :D
 

PaulC2K

Member
I had similar discussions about the track editor theory when the fairly unbelievable rumour started and then grew a year ago, the ability to create a end result exclusively on the PS3 which was of a high enough standard for PD to approve it... its highly unlikely, however this time last year we were all talking about one of the surprises of E3 being ModNation Racer and how easy they made it look to create a track of a professional quality (all the tracks on the disc were made in-game, they're far from shabby) so who knows what is possible.

If they can do a more photo-realistic version of MNR then that would be amazing. I wouldnt expect to be able to create results like the green hell in exact detail, but if we could create imaginary (or replica) tracks on empty landscapes, lay down a track, throw in a landscape, scenery, buildings and things like that in the same way MNR does, i think that would be fantastic, and certainly beyond what most people would realisticly expect from PD. Its certainly not quite as easy as saying if United Front Games can do it why cant someone like PD, but the precident has been set, can PD create something as user friendly, photo-realistic models & textures, and without it taxing the console too much?
I do think thats a bit too much to expect from them though (but then any track editor seemed beyond the realms of possibility) but i wouldnt say its impossible, just too good to be true perhaps.
 

PaulC2K

Member
Totally agree with regards to the track editor. To be honest (depending on the functions given) this could really be a stunning addition to GT5 and could explain why PD are supplying only 20 tracks (albeit with various layouts). Like has already been said, there are some talented people who would probably relish the thought of re-creating some of the worlds most famous tracks.

Damn, November now seems such a way off. :D
Its actually the prospect of playing on some of the worlds less famous tracks im looking forward to, as daft as that might sound. I've driven round Spa, Catalunia, Laguna Seca etc a million times already, and while it'd be a crime to lose somewhere like Laguna Seca from the GT series theres a lot of tracks which i'd love to race on from seeing on TV and other racing sims.
The old TOCA BTCC tracks (Oulton & Knockhill), DTM tracks like Norisring, old F1 tracks like A1 Ring, Hockenheim (mid-90s), V8 tracks things like that.

Maybe plenty of those are famous to many people, but they're not tracks which show up often, its almost always the F1 venues or similar high-profile venues.
Given the choice i'd have PD do the high-profile locations, and someone else create the others, the iconic locations you want accurate, the others would just be nice for nostalgia & fresh racing ground type reasons.
 

Citizen J

Novice Member
GT5 is shaping up to be an incredible experience. I still have GT1 on the PS1! and all the GT games for that matter.

Cannot wait for this to be released, hopefully it will be this year.
 

nick501

Distinguished Member
Any recent news on the integration of GT5 with GT PSP?

I'm only keeping my PSP for this reason really. I might off-load it if they've canned the ability to transfer my GT PSP garage to the full game.
 
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madmurdock

Remembered (1969 - 2011)
Any recent news on the integration of GT5 with GT PSP?

I'm only keeping my PSP for this reason really. I might off-load it if they've canned the ability to transfer my GT PSP garage to the full game.
I read that cars can be transferred from both GTPSP and GT5P, but then only used in GT5's Arcade Mode. :eek: I thought you'd be able to use them in the full GT mode, but apparently not.

I suppose it's a good thing as it would ruin some of the progression and picking your first car if you already had 70+ in your GT Garage.
 

nick501

Distinguished Member
I suppose it's a good thing as it would ruin some of the progression and picking your first car if you already had 70+ in your GT Garage.
I think i have 800+ cars on GT PSP.

i think you're right though, having most of the cars already would spoil it.

I may aswell just keep the PSP as it aint worth a lot anyway. Great piece of kit but hardly gets used....
 
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