Study Reveals Difference in Active/Passive 3D Experience

hodg100

Outstanding Member
TCO Development, the company behind the usability and eco label for ICT products, have released the results of a study - and we think it makes for fascijnating reading - to compare the visual experience of active shutter eye-glasses or passive FPR (film pattern retarder) eye-glasses technology for viewing 3DTV. The study confirms that the two techniques differ in visual performance characteristics that affect the overall 3D experience.

As we are all only too aware, 3D functionality is becoming more common in computer displays, projectors, notebooks and TVs. The growing trend towards 3D display devices for consumers will likely extend to the workplace as well. Within the display industrythe merits of active vs passive glasses has been hotly debated for some time. As an independent certification body for displays, TCO Development is in a good position to evaluate each of these technologies from the viewpoint of the user experience.

The major findings from the study include:

1. Angular dependent cross-talk
The cross-talk (also known as “image ghosting” or “image doubling”) was measured since it refers to the incomplete isolation of the left and right image channels so that one leaks or bleeds into the other when the screen is viewed from different angles. Measurements were taken up to ±30° in both horizontal and vertical directions.

Cross-talk values for the horizontal direction are low for both types of glasses. However in the vertical direction the passive glasses had higher cross talk values when tilted above ±15°. For a 3DTV that is placed at the correct height or tilted towards the viewer it is unlikely that the viewing angle will be larger than ±15° in the vertical direction. A conclusion however, is that a tilting function and correct placement are more important for a passive eye-glass 3DTV. Keep this in mind as some wall mounts may have limited tilting functionality.

2. Luminance
The centre luminance of white is about 3 times lower on an active eye-glass 3DTV compared to the passive eye-glass 3DTV due to the different transmittance of the eyeglasses. When wearing the eye-glasses the viewer will adapt to the average luminance, which means that the big difference in luminance will not be perceived by the viewer in the same degree. However, higher luminance is considered advantageous for the image quality, but other parameters are also important, e.g. black level, resolution and crosstalk, for the experienced quality of the viewer. This is true for both types of glasses but the active ones are darker than the passive ones.

3. Measured resolution through each eye-glass in 3D mode
The passive eye-glass 3DTV must sacrifice vertical resolution in order to show the images for each eye with different polarization. A passive eye-glass 3DTV with (1920 x 1080) will thus only have a measured resolution in 3D-mode of (1920 x 540) for each eye where an active eye-glass type 3DTV will have (1920 x 1080) for each eye.

Studies suggest that images with the same resolution are perceived in more detail in 3D than in 2D. This means that the perceived detail of watching both (passive 1920 x 540) and (active 1920 x 1080) in 3D will be slightly higher than watching of each eye (passive 1920 x 540) and (active 1920 x 1080).

Niclas Rydell, Product and Certification Director at TCO Development, commented on the study findings: “As a certification body with a long history in the field of visual ergonomics for displays, it is important for TCO Development to evaluate the visual ergonomics of these new technologies and to assess any possible impacts on the user experience. TCO Development will further investigate the need of a TCO Certification for 3D”.

The jury's out for us on this particular 'format war' but it's going to be interesting to observe developmets and always good to see some objective study from a non-interested party but it's a shame they only tested using LED Backlit LCD. It would be interesting to see the differences in luminance drop off, in particular, vs active shutter plasma.
 

Attachments

  • 3dglasses-300x146.jpg
    3dglasses-300x146.jpg
    8.4 KB · Views: 72
Last edited:

ODB_69

Distinguished Member
Mark,
could you answer something for me that I haven't a clue about

Am I right in saying that you can't just use the same players for the 2 types (Passive/Active)? So eg if I was using a PS3 I couldn't just plug it into the 2 different 3D TV's and it would instantly work...I would need different equipment or am I talking crap?
 

hodg100

Outstanding Member
I think this is the kind of confusion two different formats can bring but all players will work with both systems:)

Mark,
could you answer something for me that I haven't a clue about

Am I right in saying that you can't just use the same players for the 2 types (Passive/Active)? So eg if I was using a PS3 I couldn't just plug it into the 2 different 3D TV's and it would instantly work...I would need different equipment or am I talking crap?
 
Last edited:

ODB_69

Distinguished Member
Last edited:

The latest video from AVForums

Samsung & LG UK TV Prices 2023; Amazon Fire TV Cube; Calibration Tools of the Trade + AV news
Subscribe to our YouTube channel
Support AVForums with Patreon

Top Bottom