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Sim City Thread - "Is it worth playing yet?"

Cha1ky

Distinguished Member
Thought I'd get this up and running seeing as the other one is due closing.
 
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RandomLee

Distinguished Member
I forgot this game even exists!

Must have only played about 2hrs, and I got in early too!

Without going through the old thread, I take it the 2.0 patch still didn't fix everything?
 

Cha1ky

Distinguished Member
RandomLee said:
I forgot this game even exists!

Must have only played about 2hrs, and I got in early too!

Without going through the old thread, I take it the 2.0 patch still didn't fix everything?

Nope.
 

ODB_69

Distinguished Member
Bets on time length before a decent fix?

Put me in for 18 months
 

gvers

Prominent Member
The experience I have of the 2.0 patch was that my city started to burn and run out of money. It was working fine before. After trying to resolve it I gave up bulldozed and abandoned it. I havent played since.
 

TheNameIsJambo

Distinguished Member
What's a 'Sim City'?
 

joelk2

Distinguished Member
ive not played this since the first few days of it being released.

was hoping so much that 2.0 would fix the issues but it looks to have not done that.

its rather dissapointing as the game has great potential.

i will still wait for the fixes before playing again.
 

Surebrec

Distinguished Member
I had no idea what people were talking about when they kept complaining about the rollback issue.

















now I know
 

Munkey Boy

Distinguished Member
ive not played this since the first few days of it being released.

was hoping so much that 2.0 would fix the issues but it looks to have not done that.

its rather dissapointing as the game has great potential.

i will still wait for the fixes before playing again.

My impression is it has fixed a lot of the issues, but not quite all and there's a couple of new ones being spotted. Correct me if I'm wrong, but I don't think there's anything as game breaking as there was previously with the recycling bug or region play not working.
 

Cha1ky

Distinguished Member
SimCity ‏@simcity
Quick note, Mayors: We've released a small #SimCity update to address crashes. You'll need to restart your game in order to get the update.
 

Greg Hook

Moderator & Reviewer
Anyone got a city they could invite me to? I might give this another go with a brand new city to see how it plays now.
 

Our Year

Distinguished Member
Currently In Development

Hi Mayors – below you'll find the notes that will appear in Update 3.0 scheduled for release later this week.

Update 3.0 Notes

• New: Added more Hotel models to increase hotel variety.
• Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter.
• Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic.
• Traffic: Fixes one issue where a car won't move causing traffic to back up behind it.
• Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic.
• Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers.
• Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources.
• Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2.
• School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology.
• Audio: Tuned audio on French Police Station.
• Trading: Fixed issue where fire servers were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley.
• Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city.
• Trading: Made gifting more reliable.
• Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant.
• RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home.
• RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours.
• RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present.
• RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in.
• Trees: Trees now last longer, but also do not eliminate as much ground pollution.
• Radiation: Radiation causes less ground pollution than previously.
• Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations.
• Transit: Improvements to lights to make rail look better at night.
• Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them.
• Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement.
• Roads: University pedestrian paths can now cross streets.
• Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently.
• Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage.
• Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks.
• Data Layers: Zones are now visible in heavy data layers.
• Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks.
• Buildings: Addressed some cases where buildings would stack on one another.
.
 

Greg Hook

Moderator & Reviewer
Good list there.

I started a brand new region and a brand new couple of cities last night. I've definitely got the pollution bug which then causes everyone to be sick which means my heath system won't cope.

I have noticed that the trading ports are now working fine. I had two coal mines and an ore mine with maximum add ons and they all worked fine. I'm not sure if having the trading port by the main entrance helped.

The emergency service vehicles stuck in traffic is still ridiculous though, as is when you have a long stretch of road a vehicle going all the way along it only to turn around and go all the way back rather than doing a u turn wherever. Emergency vehicles I'm looking at you there!
 

Jonesy012

Prominent Member
It is good to see they are devoted to making this as good as possible, and I can only hope they keep it up. 2.0 was disappointing, I might not end up enjoying this until 5.0. Will certainly give it a go.
 

Greg Hook

Moderator & Reviewer
It is good to see they are devoted to making this as good as possible, and I can only hope they keep it up. 2.0 was disappointing, I might not end up enjoying this until 5.0. Will certainly give it a go.

I'm not sure devoted is the right word. They are most likely just trying to save face especially with the announcement of The Sims 4. :D Which Maxis are also doing.
 

Jonesy012

Prominent Member
I'm not sure devoted is the right word. They are most likely just trying to save face especially with the announcement of The Sims 4. :D Which Maxis are also doing.
Do you mean The Sims 2 and 2 thirds.. Each game is so similar minus all the expansion packs so they can re-release them. Can't blame them though, people do buy them! I probably will haha.
 
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stument

Distinguished Member
yay another patch list.... of the stuff that should have been in the patch before and the one before that... and that... :rolleyes:
 

Tom Martow

Distinguished Member
Well here's another two face opinion about this game, it's **** but I like it.
 

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