Silent Hill 4

Discussion in 'Nintendo Forums' started by Mose, Feb 6, 2005.

  1. Mose

    Mose
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    Ok guys put me out of my misery, I am plying SH4 and am stuck on the water prison level. I simply cannot enter the door code in the dark, since the ligts have gone off, and for the life of me cant figure out how to enter the code or put the lights back on. This is driving me mental:mad:
     
  2. Mose

    Mose
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    I cant believe that none of you havent played SH4. Or are you all ecstatic at the fact that I am stuck on something so bleeding obvious?? :laugh:
     
  3. Seth Gecko

    Seth Gecko
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    Here's a walkthru that may help http://faqs.ign.com/articles/530/530747p1.html

    If it's what I think ur talking about, apparently

    "WATERWHEEL ROOM PLATE MESSAGE

    To turn on the lights in the 3rd floor cells, turn this waterwheel. Remember
    that the water must flow in the direction of the waterwheel. Of course, you also
    have to open the sluice gate on the roof."
     
  4. Mose

    Mose
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    Aye, done all this mate, but for some reason the lihts have gone off and I cant enter the numbers from the plate cos a message comes up saying "too dark I cant see it". So cant figure out how to put the lights back on!! :mad:
     
  5. Seth Gecko

    Seth Gecko
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    OK - Cut/Pasted from the Walkthru.....

    4 / [THE WATER PRISON] [TWPN]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Here you´ll hear someone complaining, and
    you´ll soon notice that someone is imprisoned.
    You goal here is to release him.
    Go around the circular room and check all doors.
    Go rigth, the first door is broken,
    in the next room is a note along with some PISTOL BULLETS.
    Go out and move to the next room, the door is broken,
    check the note on the floor.
    Keep going, and the next door is locked, remember this for later,
    move on and enter the next room.
    Here is just some slugs,
    knock them down and stamp on them, go out and find the next door broken.
    Move on to the next room, check the note.
    Go out and enter the next room, kill the freaks here if you wish,
    there is nothing else here.
    Leave the room and move along the wall to see a big door,
    enter it and find a room with a hole and
    notice the other doors. The door that you didn´t come from is locked.
    Let´s head in the rigth direction and open the door.

    Now you´re in a hall that will keep going down. Listen, that sound!
    It´s freaks coming from the wall,
    use your PISTOL if you must,
    but the most importent thing is to just avoid them.
    Keep going and notice a big door, it´s locked.
    You must open it from the other side.
    Move forward and keep your eyes on the floor.
    What was that? Did you see it? Pick up the SAINT MEDALLION.
    Importent! Do NOT use it, save it for later.
    Keep going and see another door. Open it up.

    Here it looks like some kind of water-pumping engine room.
    Just keep going and check the door.
    Here is another machine and if you keep moving
    forward you´ll see a closed door with an emblem.
    Go back. Kill the bat-freaks here.
    If you move forward there is a hole here.
    Check the bottom of the starirs you´ve just came down by.
    Here is a sign, click it to revice WATER PRISON EXIT KEY.
    Head back for the "main room"
    where there was a hole and some other doors.

    Open the locked door here to get out.
    Now, don´t mind the ramp here, there is just bats here.
    Istead head to the ladders.
    Go up and see another ladder, use it. Here is a door.

    Here is a room similiar to the cirular
    room you started in. Look left from the door you´ve just came from,
    this door is broken. Go out and move to the next room.
    Kill the freaks here, go out and check the next door in order.
    Broken. Don´t care, move on and open the next room to find a diary.
    Go out and move on.
    In the next room there is some bottles,
    remember this room for later and go out.
    The room after that if broken and also the one after this room.
    The lastest room here contains the STUN GUN, bur you cannot
    get it for now. Remember this room on the map!
    The next room in line is not broken so go in and read the wall note.
    Go out trough the big door and take the ladder up
    to the third floor and enter this door.

    Another circular room! Check the first room here,
    here is books, check them and go out.
    Next room; A bed and a hole in the floor with lots of blood around.
    Don´t go down. Move out.
    Move forward and see a freak with two heads, kill him and stamp on him.
    Enter the next door.
    Here is another hole, this thime the bed is also bloody.
    Move to the next room.
    Check the note and the clothes. ove to the next room.
    Freaks in the wall and some PISTOL BULLETS,
    kill the freak then take the item. Go out.
    The next room contains another hole, starting to feel uneasy?
    Get out from here and take the door
    to the next room. Freak! Kill them and take the note here,
    to the last room on this floor.
    In here is just some clothes. Go to the big door and get outside.

    Again, take the ladder and enter the highest room in this building.
    Go in and see an emblem door. This one is locked,
    go around the top room and turn the button here to
    set the poer on in the third circular room.
    Go back to the third floor circular rooms.
    Check the last room with the clothes on the floor. A note!
    Move to the first room you visited here, the one with the books,
    check and go out.
    So, what´s next? Let´s jump down in one of the holes.
    Go out and take the ladder to the third floor.
    Check your map, look att 2F and find that if you´re
    gonna jump down in some holes here you can´t get out
    sine these rooms are locked. Instead take a look on the first floor.
    Only one room is locked here, so let´s
    compare 3F with 1F and jump down in the second
    room we visited when we first got here (the room after the books).

    You have now jumped doen in the shower room, here is the
    double headed freaks again, so kill them.
    Now, let´s open the locked door here.
    The door ahead is locked so use the ladder to go up.
    Check the note here and look into one of the peekholes here,
    find the bloody bed and remember it.
    Just keep climbing up, and find another note.
    Check the room with the bloody bed here too and meorize it.
    You can see a lever here, use it to turn the prison around,
    turn it so that the bloody bed on 2F is
    rigth over the first floor.
    Climb up the ladder and check the last note here.
    Memorize the number on it and
    check the peekholes for the last bloody bed.
    Turn the lever here so that it´s rigth
    over the 2F room with the bloody bed.
    Cut scene here, the fat imprisoned guy
    will come out, and he sure is weird.

    After that, go back up to the third floor and
    check the map, remember the room on the second floor
    which was locked and which holds the STUN GUN?
    That´s rigth, now you shall rotate the third floor
    and make one of the rooms with the hole rigth above
    the room on 2F with the STUN GUN.
    Do so, and then jump down to obtain the STUN GUN.

    Now head down to the basement and go out.
    Use the ladder to get up om the third floor, go in.
    Compare the maps and get into the room with the bloody bed.
    Jump down in the hole.
    Now, you´ve come to the kitchen, kill the freaks here.
    Enter the big door.
    In here is a locked door which you now can open.
    Go back to the kitchen and enter the left door from your position.
    Here is another door where you can remove a plate from,
    enter the number-code (remember the memo?,
    if not check it again) to get in here.
     
  6. Mose

    Mose
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    I will go back and follow the walk through and let you know if I get through it. Thanks for the info mate!!
     

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