Accelra
Standard Member
Hi there,
Last night I bought Legend of Zelda & Super Mario 64 from the virtual console shop thing and they downloaded to my internal 512mb memory.
Every time I try to copy the game file to my SD card (of which the console recognises fine) it hangs on the transfer.
When I go back look after I have rebooted after the hang, I see a transfered file of 1 block which is unusable.
Is this meant to happen? Is this just Nintendo's way of stopping you transfering downloaded games?
Any help would be great.
Last night I bought Legend of Zelda & Super Mario 64 from the virtual console shop thing and they downloaded to my internal 512mb memory.
Every time I try to copy the game file to my SD card (of which the console recognises fine) it hangs on the transfer.
When I go back look after I have rebooted after the hang, I see a transfered file of 1 block which is unusable.
Is this meant to happen? Is this just Nintendo's way of stopping you transfering downloaded games?
Any help would be great.