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Sairento VR - 5th July 2019

TheyCallMeTJ

Distinguished Member
Ugh, once again, a useless port of a dual weapon FPS game that requires full loco movement that the PSVR simply can't handle. Developers confirm a Skyrim Style movement control with Move Controllers. If you guys enjoyed the painfulness of moving around in that game with Moves then you'll enjoy Sairento, I guess.

But to get the most out of the game, they recommend getting a 3D Rudder. No thanks from me, especially after @GlennTidbury posted experience with it. Sorry, I am in a negativity mood, right now, ignore me! I just hate seeing PCVR FPS games porting to PSVR and exciting some PSVR gamers (not you Jinster71, I know you just the messenger :) ) not realising how inferior the gameplay will be.
 

Jimster71

Distinguished Member
Have been playing this over the last couple of evenings. You need decent VR legs for it, especially if you are going to turn on flips during jumps. There's definitely a learning curve to the controls but the gameplay is addictive and the replayability looks to be good.
 

repoman

Well-known Member
When you're reviewing games the worst thing is getting a game that you can't really play and sort of hate but everyone else seems to love (Sprint Vector was one).

Sairento was like that. The early impressions are dreadful. It throws you into a badly designed menu with super unresponsive controls and everything seemed awful.

The I played the first half of the game basically as an FPS. It was like a VR version of Shadow Warrior but with terrible short levels.

But then it clicked. It does take a while but eventually I was jumping around, slicing people up and generally feeling like a badass.

It kind of has that Superhot feel but with less hiding behind desks.
 

Jimster71

Distinguished Member
When you're reviewing games the worst thing is getting a game that you can't really play and sort of hate but everyone else seems to love (Sprint Vector was one).

Sairento was like that. The early impressions are dreadful. It throws you into a badly designed menu with super unresponsive controls and everything seemed awful.

The I played the first half of the game basically as an FPS. It was like a VR version of Shadow Warrior but with terrible short levels.

But then it clicked. It does take a while but eventually I was jumping around, slicing people up and generally feeling like a badass.

It kind of has that Superhot feel but with less hiding behind desks.
Yeah, first impressions weren't great, especially with regards to the motion sickness for me!

Once you get into it though, you start to see why people are raving about it.
 

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