I quite like roguelikes. Hades was easily my favourite game of last year and I have ploughed hours and hours into it. I must be into hundreds of runs and getting a good build is a total roll of the dice so when you have a good thing going you really get hooked. But guess what? You turn off the Switch and when you turn it back on you are in exactly the same place. It's not an identical situation, but it's really not hard.Agreed with the above. For a “busy” gamer this is way off my list. Even if they introduce a save feature it wont be enough given progress etc is wiped. Checkpoints would be ideal. Im all for souls like games but never roguelikes.
Also, if the game updates while in rest, you lose your run.
I always update my games manually - so no issue here for me.Also, if the game updates while in rest, you lose your run.
It's not moaning, it's a simple expectation that a modern game implement a quality-of-life feature that has been standard since 1981.
Yes, and what it is ... is a decent game that clearly needs a save option!...the game is what it is.
This was a bit of a cryptic one. Because they also said "no plans...enjoy it as it is." which could be a placeholder for 'the feature is being developed' or it could be a 'thanks for your feedback but the game is done.''We hear the community' update around the issue.
I suspect Housemarque may be 'encouraged' by Sony to implement the quit/save option whether they want to or not!This was a bit of a cryptic one. Because they also said "no plans...enjoy it as it is." which could be a placeholder for 'the feature is being developed' or it could be a 'thanks for your feedback but the game is done.'
I've not got an issue with the return to crash point on death. That's part of the game's mechanics.
You die, you start again a little more experienced.
But a return to the start really should JUST be for a death.
I get that it may be a design choice from the developers, but it seems like they could be doing themselves out some sales by not including a really straightforward way for more people to enjoy it without altering the actual challenge level. A simple 'delete save on reload' would prevent the vast majority of people from save-scumming if that's what they're trying to avoid.
I don't think anyone is really asking for a quicksave or a multiple save slot feature. Just something that lets us play without worrying that we absolutely have to set aside hours of the day.
As it stands, it's a really great game with a design flaw that pretty much guarantees I won't play it.
That is an appallingly bad option to use as a save point
And people quite clearly have an issue with it and they legitimately have a right to raise their concerns about it rather than just go "oh it's just the game that it is"I always update my games manually - so no issue here for me.
Its clearly not a game for you, the game is what it is.