Det
Outstanding Member
I stumbled across this earlier today and couldn't find a definitive answer. I know I've had kills that have appeared to be quickscoped but in actuality it may have just been hardscoped at the time of fire.
"Sleight of Hand Pro affects ADSTransInTime and ADSTransOutTime.
When the player transitions to ADS, the weapon will keep the hip spread until it has completely sighted the weapon.
The crosshair closing in is but a visual effect, the player's spread does not improve (at all, let alone gradually) while sighting, only until fully sighted. "
Then:
"A Killcam/Spectator glitch cuts out a few frames, so quickscoping in the Killcam looks like they didn't fully zoom in, although they did. "
Opinions? Tests to confirm or deny? Detrimental2u is a nonsensical ass?
"Sleight of Hand Pro affects ADSTransInTime and ADSTransOutTime.
When the player transitions to ADS, the weapon will keep the hip spread until it has completely sighted the weapon.
The crosshair closing in is but a visual effect, the player's spread does not improve (at all, let alone gradually) while sighting, only until fully sighted. "
Then:
"A Killcam/Spectator glitch cuts out a few frames, so quickscoping in the Killcam looks like they didn't fully zoom in, although they did. "
Opinions? Tests to confirm or deny? Detrimental2u is a nonsensical ass?