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Planetside advice request

Discussion in 'General Video Gaming Chat' started by Munkey Boy, Jun 15, 2004.

  1. Munkey Boy

    Munkey Boy
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    I've not played this in a while - I was involved back at launch, but have since fallen out of the loop. I went back on the other day, however, and forgot just how much I enjoyed this, but its definitely a game thats best enjoyed as part of a squad/outfit.

    Does anyone on here play? And can they point a rusty player with some experience back in the right direction/give me some tips as to how the game has progressed in the last few months?

    I have a Vanu Sanctuary character on the European server, but would be willing to start from scratch with a new character and work back up again in another race.

    Cheers!
     
  2. WILD9

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    Ive got a Terran Republic character on Werner (euro server) theres been alot of minor/major changes over the last few months lattice link bases, caverns broadcast warpgates new vehicles, its hard to update you without knowing what the last new thing you saw is. Its still an ace game tho, good on your own but 1000 times better with a good outfit using voice communications like teamspeak. Send me a tell in game or ask here if you need any info my nick is WILD9 .If your after a good outfit and your over 18 and happy to always use voice communications then try www.ktf.org.uk, 3rd biggest TR outfit on werner and a great bunch of guys :)
     
  3. Munkey Boy

    Munkey Boy
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    Cheers for the quick response - one more quick one - is it worth getting Core Combat?
     
  4. WILD9

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    absolutely not, noone ever goes in the caverns and the new wepons are vaguley interesting but not worht £20 maybe if you see it on offer for £5 but dont just buy it for the sake of it, ive had it for about 4 months and ive been to the core caverns once and used the cc wepons/vehicles about twice
     
  5. CAS FAN

    CAS FAN
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    I played this from launch and had a lot of fun playing it for the first month or two. I was in a Terran outfit called APE in which I always got into good groups. I played it a lot over the 2 months that I was into it but (like many games I guess) it became a bit samey. Has this game advanced much in content? I know they brought in some new vehicles and the core combat aspect but is it still just a matter of flying from base to base taking them over or is there any more to the game now?
     
  6. WILD9

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    no it hasnt advanced much , i did the same as you but i decided to give it another chance and realised what was missing was havign voice comms with your squad/outfit, ive enjoyed planetside more these past 6 months than i ever did when i started all because of being able to chat to a decent bunch of people while playing.
     
  7. CAS FAN

    CAS FAN
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    Yeah that does make a difference in games. To be fair, all MMORPG or MMOFPS games really rely on the community aspect working and that's what makes them fun. May be worth another bash.
     
  8. harrisuk

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    Its a great game. I gave up after a couple of months. Problem with games like this is that they need a lot of time. Which I dont have unfortunately.
     
  9. CAS FAN

    CAS FAN
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    yeah, I did find Planetside more "play when you like, for as long as you like" though as it was quite easy to get up to a level (around 12) where you could specialise to a decent level. As it is less about charachter development and more about the group combat side, I found that I could easily go on whenever I had a spare hour or two and quickly get into an outfit squad.

    I've been playing Anarchy Online recently but have sacked that off as if you so much as didn't play for a few days or a week then everyone you normally grouped with had levelled up so that you could no longer group with them. This meant that you were always grouping with different people, which is OK but it's also good to be able to stick with the same bunch of people as you progress.

    MMO games need to get away from the need to level and constantly play them to get anywhere. They also need to develop more into games, as opposed to glorified chat rooms. I think MMO games are going to develop into the main way of gaming but at the moment we have only just scratched the surface of them and RPG's seem to have a stranglehold on them as the main genre.

    Games companies need to start thinking more outside the box IMO. Where are all the MMOSports or MMORacing games where for example you could be a tennis player that starts off as an amature and you keep the same charachter and need to build up rankings to challenge for higher and higher tournaments etc. You can train and practice etc to develop your charachter and it's would be a game where you could progress at your own speed and always be competing with other similar ranked players. Also they could do GT5 as an MMOracing game, not just an online racing game. Take a more indepth version of the Gran Turismo mode with loads of racing leagues around the world (all at different levels) and obviously thousands of real life drivers who are trying to devlop their careers and qualify for races along side you. There would also be the possibility to have a real economy and trading & buying of each others custom vehicles.

    I feel gaming is currently going through a revolution and the likes of Everquest, Dark Age of Camelot, Planetside and Anarchy Online are just the start! I'm sure I saw an MMO game recently advertised where you were a car and you developed your car so maybe the next step is not far off!
     
  10. Smurfin

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    Revolution? IMHO it was going through that 5 years ago, now the genre is pretty stale. Every MMORPG "promises" revolutionary things and all of them fail on some level (or every level in some cases).

    I think most people judge every MMORPG on either their "first" one or their last. For me the first one was UO, many many years ago, and I was horribly addicted - for a year I didn't have a life, how sad is that :rolleyes: - in essence the game became my life (as it did for so many people). Since then I've played EQ for a few months (boring), DAOC for a couple of years (now that was good fun, but as the game has matured it all comes down to time i.e the more RPs and MLs and artifacts you have, the more uber you are...and it's an immense timesink). SWG has been a major disappointment, I just couldn't get into it, and AO I just found plain boring (and beta/when it went live...was a total and utter joke).

    In one way, I'm kinda glad there's nothing "new" out there that pushes the boundaries...I have my life and I want to keep it that way;)

    Just started playing Planetside and still playing CS and DOD, but they're great as I can literally pick em up and play for 30 minutes then put them down.
     
  11. CAS FAN

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    Yeah the initial "revolution" happened I guess about 5 years ago with UO ane EQ and later DAOC. What I was meaning was that the games that have come out so far have mainly all been RPG's. RPG's by their nature take a lot of time to play, even the non MMO ones. You need to build up your char, buy weapons and armour and act out your char's life in this other world.

    The next step - "the real revolution" is about to happen IMO. An MMO game doesn't have to consume your life any more than a single player or multiplayer/same console game. RPG's become all consuming due to the whole "replace your real life with your online clan" side of things, where you almost feel compelled to go on at certain times and often for long periods when things are happening in the "world".

    Imagine Gran Turismo for example which plays pretty much the same as the 1 player game, apart from every other racer in the game is also human, trying to advance in the game. When ever you turn on to give the clubman cup another bash there will be other (human) contenders waiting to race. The only thing that would have to be different is that the races would have to be scheduled every so often, but if there were enough players then they could happen say every 15-20 mins which leaves you time to tinker with your car etc.

    The games companies won't worry too much if you aren't playing 24/7 as long as your monthly subs keep rolling in. Therefore this could be a game that you play maybe 2 or 3 times a week, when you have some spare time to complete a cup or a single race. It would be a great experience, especially if you included a real working economy into the game. Perhaps you could have a role playing side to the game as well for people who do like to play that type of game. They could be the engineers who you could hire to develop new car parts etc.

    My point is that the MMO*** genre started with really just MMORPG's and there has been little effort as far as I can see by software developers to move away from the RPG genre and develop MMO games that you can just pick up and play, still get depth and reward from, whilst not consuming your life. Planetside is a good effort and to date has been my fave MMO game.
     
  12. Munkey Boy

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    Excellent thoughts guys. I agree with the point you're making gthom3 - permanence is the next big thing. I've never really been one for orcs and dungeons (apologies for generalising), so Planetside was a real blast of fresh air for me and an entry into MMO games.

    The idea behind Xbox Live Gamertags is superb and I certainly wouldn't pay M$ the annual subs without that permanence - knowing that you can jump into a new game with friends (or at least people you know aren't :censored: ) is what makes it, and set to be further pushed forward with clan creation (as in Rainbow Six:Black Arrow link to screenshots).

    Online gaming will undoubtedly go this way - like your superb GT idea (sign me up!), I've always had a dream for a Pro Evo/Champ Man MMO game. Imagine being the manager of a team, which you've built from a pot of money, and then you have two or three live league matches a week. Then you have stadium expansions to plan, or do you sign that expensive centre-forward? All with the gameplay of PES. I for one would not mind paying regular subs for that.

    I'm sure the technology is there already to carry it out, its just a case for someone to piece all the bits together.
     
  13. Sinzer

    Sinzer
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    EA already tried the racing idea, it flopped big time. The problem at the moment is that it is so difficult to balance a MMOG, in single player you can have outrageous items or soup-ups as that is part of the enjoyment. In multiplayer things need to be evenly balanced otherwise people start getting upset.

    I am hoping that WoW (which won't be revolutionary) will be slightly more pick up and play. However, I am tempted to tryout EQ2, I just wish they would use more interesting interfaces. I would love to see a combat system based on mouse movements like Black and White, where to cast spells you have to draw patterns etc. I don't care if people are lame at them, my problem at the mo is that these games seem to be aimed at the lowest common denominator, I jsut wish they would put more thought into it.

    Sorry for the going off track :p

    As for Planetside I only played during beta and I just found it a little boring, never could find a good fight. I don't know if this has improved but it just seemed a little pointless ripping through bases capturing most of the map, then everyone buggering off leaving no defenders.
     

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