I decided to open a new thread so I can use a new Subject Title. Its not because of lazy developers. Its take a lot of aditional coding to have 50Hz/60Hz versions on the same game as the the dynamics and other stuff actually get updated slightly differently. Plus no amount of extra work can get rid of the big black borders on some PAL version games, please do not forget that PAL TV's have 100 more lines of resolution than NTSC, this involves more graphical processing, its a fact that the PS2's vram buffer is not large enough to cope with full screen PAL resolution without making sacrifices in other areas (this might change in the upcoming third generations titles like Stuntman, as they have found a new way to use the limited PS2 vram buffer) The Xbox has shared system/video ram so the developers can choose how much to allocate to Video Buffering (and solve the border problem) Project Gotham has been confirmed as having a PAL 60 Hz mode, and hopefully all PAL games will (unconfirmed reports suggest it is set in Dashboard, but it could be set in game). PAL is not being dumped on, there is no reason to buy an American NTSC machine other than to save a bit of money. Even if all the Xbox PAL games are 50Hz (which they are not) I would rather benefit from the extra 100 lines of resolution (just under 20% better more than NTSC) PAL is better, its just console makers (and not the developers) who have been lazy in designing the hardware, as an example I will use a PAL game from the same developer, the Dreamcast DOA2 was better than the PS2 DOA2 because the Dreamcast had a better buffer arrangement (due to NEC making the PowerVR graphics chip optimised for both NTSC and PAL) Anne PS NTSC is not as good as you think, anyone heard the phrase NTSC = 'Never Twice the Same Color'