MikeKay1976
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- Joined
- Feb 1, 2005
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Chris A Taylor on Twitter
I have posted the following trying to find out more info
"hmmmm so is this so that users can run openXR titles or does it mean that developers can build in openXR support into their titles going on the oculus store.? (the latter of course would be massive news for owners of other headsets and would mean the end of the walled garden arguments)"
according to 1 poster that means now that both the rift and WindowsMR headsets officially support openXR, but apparently steamVR headsets dont.....
I have posted the following trying to find out more info
"hmmmm so is this so that users can run openXR titles or does it mean that developers can build in openXR support into their titles going on the oculus store.? (the latter of course would be massive news for owners of other headsets and would mean the end of the walled garden arguments)"
according to 1 poster that means now that both the rift and WindowsMR headsets officially support openXR, but apparently steamVR headsets dont.....