Can't say for sure but I do definity disagree with some points.
1) G2 I would say is high end VR
2) Oculus touch I would put money on still being better than all other controllers.aside from knuckles. WAY better than windows MR in the G2
3) I trust Oculus inside out tracking more than any other inside out solution AND they have the better platform with ASW 2.0
4) almost 4k...... Potentially very good screens there to rival G2.
5) that seems a kick ass processor for mobile VR
6) controllerless hand tracking... Could be v cool in some things like in a flight or racing sim combined with hotas or wheel...
Questions I would like to know
Sound quality
FOV
1 screen or 2
Full stripe LCD or pentile oled
Refresh rate of screen(s)
Overall am happy for my G2 preorder to keep being delayed to give me time to cancel if I need to
1. I'd say G2 in the pricing scheme of things is mid-range. The Index is almost double its price for a similar complete package.
2. How is it way better? Outside of capacitive touch for the thumb, I struggle to see how it is "way better". The Oculus touch controllers for the Quest and Rift S were already a step backwards in build quality and weight distribution. The G2 controllers have got insanely good reviews for ergonomics with the only critique being thumb tracking being neglected.
3. ASW 2.0 is great. However given ASW2.0 kicks in with Oculus Link, the Link has enough big big big problems such as huge ammounts of noise and macroblocking on dark scenes that ASW 2.0 simply isn't going to solve that.
4. "Almost 4k" without any physical exact IPD. Your image can be sharp as you want but if its not lined up properly with your pupils, its going to be much more blurrier than a headset with physical IPD.
5. Yes, its a good processor for MobileVR but we will still need mobileVR games which take advantage of the Quest to make us not want to hook it up to a PC.
6. The handtracking on the Quest is already abysmal and shockingly useless outside of being a gimick or navigating menus so I'm not holding my breath on this.
It will be an LCD screen. Ideally we'd have full stripe OLED but they're too expensive and as far as I know, not in mass production. The LCD screens are cheap, and Oculus love cheap when it comes to their screens.
The sound quality will suck. There is no evidence of over the ear speakers or headphones. The G2 and Index will destroy them in sound. And so will the Oculus CV1.
The refresh rate will likely be 80hz or 72hz. This is partly due to battery power and consumption and because the Snapdragon is still going to be pathetic compared to a PC, so they'll need to bottleneck the screen to allow it to keep up with the higher resolution panels.
FOV, I think will be the same or less. Otherwise they would have advertised it. They did a similar trick with the Rift S which ended up being pathetic (except for a few users on this forum who had super amazing Rift S's).
1 screen or 2... hm... I think it'll be 1. The reason I think this is if it was 2, why not have a physical adjustable IPD with pinpoint measurement?