BohamCY
Established Member
Phew, if it was yodel I'd have to cancelParcel force mate
Phew, if it was yodel I'd have to cancelParcel force mate
Apparently all of them.Care to name what games are 'repackaged'?
Don't bite. He's phishing or he doesn't understand gaming. Both very sad
I wish they'd get that far, they just never turn up and say "delivery attempted"Yodel are fine if you manage to bubble wrap all the surrounding area behind your garden gate so it has a soft landing when they punt it over.
Apparently all of them.
He posted the same nonsense earlier in the thread, & proceeded to tell us that Titan Fall 2 had 'unique' gameplay
Nintendo switch launch
The 3D Mario titles since Mario 64, are as far away from 'repackaged' as you can get without it being a completely different genre of game.To be fair Titanfall 2 had some really amazing level design and no business being as good as it was. And of course for being different to other FPS games it was rewarded with poor sales.
Nintendo are no worse than the rest of the industry for repackaging games, you only have to look at the amount of sequels we see.
The 3D Mario titles since Mario 64, are as far away from 'repackaged' as you can get without it being a completely different genre of game.
It's all caught on video and available on YouTube.Plus titanfall 2 is the only game called titanfall 2 so I'd say that's pretty unique.
I have to say I do blame addyb for this all getting out of hand. Not enough modding and too much kitty kicking for my liking. I will have to report this cat being kicked, unless the cat made a hilarious sound as he flew through the air (preferably in slow mo).
I quite liked the controls once I go used to them (caveat being you have to put in time to get used to them).Star Fox Zero is the perfect example, just let us play the game with the pro controller. I don't want to control the sodding thing with the camera or motion controls.
The 3D Mario titles since Mario 64, are as far away from 'repackaged' as you can get without it being a completely different genre of game.
....But if you look at BOTW, it's different and it looks fresh but it isn't some vast change, it's small things and a focus on the actual game, no gimmicks.
True. At least it gives me plenty of time to get through my Wii U backlog before it takes its pride of place in the loft next to all my jazz mags.
Not wanting to start any kind of hate or negative feeling (that thread got hadokened down!) but this is exactly where Nintendo are at their best, pure gameplay and no gimmicks. I wonder why then that they have to make 'gimmicky' consoles with weird and wonderful control mechanisms and try to make games that fit around that with varying degrees of success.
Please correct me if I'm wrong but I don't think a single Nintendo game that has been a runaway success or classic has benefited from their 'revolutionary' or 'game changing' control schemes. Super Mario Galaxy 1 and 2 didn't have motion control integral to the gameplay, neither did Zelda skyward sword (you could easily have just mapped the sword strikes to buttons, the motion stuff felt tagged on I felt).
Not a single game for the Wii u made by Nintendo comes to mind that made the tablet controller essential other than Nintendoland which was a tech demo more than a fully fledged game. Games that did use these alternative control schemes were either flops or met with mixed reviews some loving it some hating it e.g. Star Fox for Wii u.
This isn't aimed at the switch but rather Nintendo as a whole especially since the Wii days. We already have a great control scheme that YOU GUYS INVENTED! it's doesn't need improving imo just concentrate on amazing gameplay that's all we need.
Saf- SMG did have motion control as part of the gameplay, the wiimote was shaken to spin Mario plus you pointed the wiinote to collect the star bits.
I actually found the wiimote and nunchuck a superb and innovative new way to play Mario compared to its predecessor (SM64)
Analogue controls on Mario 64/Zelda OOT etc. The game wouldn't have worked very well with a D-pad & analogue controls were unheard of on consoles. The analogue stick also showed that fps were viable on a home console without a keyboard & mouse. Analogue stick was essential for most games on the N64.Not wanting to start any kind of hate or negative feeling (that thread got hadokened down!) but this is exactly where Nintendo are at their best, pure gameplay and no gimmicks. I wonder why then that they have to make 'gimmicky' consoles with weird and wonderful control mechanisms and try to make games that fit around that with varying degrees of success.
Please correct me if I'm wrong but I don't think a single Nintendo game that has been a runaway success or classic has benefited from their 'revolutionary' or 'game changing' control schemes. Super Mario Galaxy 1 and 2 didn't have motion control integral to the gameplay, neither did Zelda skyward sword (you could easily have just mapped the sword strikes to buttons, the motion stuff felt tagged on I felt).
Not a single game for the Wii u made by Nintendo comes to mind that made the tablet controller essential other than Nintendoland which was a tech demo more than a fully fledged game. Games that did use these alternative control schemes were either flops or met with mixed reviews some loving it some hating it e.g. Star Fox for Wii u.
This isn't aimed at the switch but rather Nintendo as a whole especially since the Wii days. We already have a great control scheme that YOU GUYS INVENTED! it's doesn't need improving imo just concentrate on amazing gameplay that's all we need.
Saf- SMG did have motion control as part of the gameplay, the wiimote was shaken to spin Mario plus you pointed the wiinote to collect the star bits.
I actually found the wiimote and nunchuck a superb and innovative new way to play Mario compared to its predecessor (SM64)
Can you imagine how crazy preorders would've been if Nintendo had scrapped Pokemon Sun/Moon on the 3DS last Christmas & made it a Switch exclusiveSoled out and orders still growing in Japan.
That whole market is handheld gaming. This is what will force the developers onto the Switch. Japanese first may be but others will follow
Nintendo Switch Sells Out Everywhere in Japan, Pre-Order Lines Still Growing