Well Microsoft already landed a 480 million dollar contract with the military, I would say that constitutes being successful:
Microsoft secures $480 million HoloLens contract from US Army
That's more than HTC, Oculus, Google, Samsung, and Pimax have profited with VR combined. Unless they botch the deal, this would mean that AR has yielded more revenue than VR.
Well Microsoft already landed a 480 million dollar contract with the military, I would say that constitutes being successful:
Microsoft secures $480 million HoloLens contract from US Army
That's more than HTC, Oculus, Google, Samsung, and Pimax have profited with VR combined. Unless they botch the deal, this would mean that AR has yielded more revenue than VR.
That's going to be great until the US Army realises that Microsoft have mislead everyone about the FOV AGAIN lol
TBH, regardless of the limited FOV I'm not sure what I'd really need AR for in a home environment. Gaming perhaps? I haven't seen a single person actually choosing to play an AR game on their phone (I personally just download them to see what they look like, and then never touch them again).
Unless it can be condensed into a form factor resembling a pair of regular glasses (which really would be a massive technical achievement, if somewhat impossible due to physics), I can't see consumers walking around with this on in day-to-day activities. I suspect it will remain in the realms of enterprise, medical, and industrial use only, at least in the short to medium term.
The video depicts consumers, and today we have people walking around using their phones for AR in games like Pokemon and Walking Dead:As I said, it's not consumer-friendly tech. No one is going to walk around the street with that hideous contraption on their faces. Maybe if it was integrated into a bicycle or motorcycle helmet perhaps (like some of the HUD prototypes).
Otherwise this just has industry applications IMO.
The problem I have with AR is that I love VR because it allows me to get away from the real world. With AR the real world is still there.
As someone with severe anxiety and depression I can't see myself getting into AR because therapeutically VR is so much better for me because it allows me to escape the real world completely.
That sucks and I do sympathise but whilst it may not be a good fit for you AR offers certain advantages that VR (in its current implementation) doesn't. (I was dissapointed that Google glass failed for instance, I thought that offered a pretty cool set of features).The problem I have with AR is that I love VR because it allows me to get away from the real world. With AR the real world is still there.
As someone with severe anxiety and depression I can't see myself getting into AR because therapeutically VR is so much better for me because it allows me to escape the real world completely.
I also think that AR is generally less suited for gaming for similar reasons tbh.