You've probably got more knowledge than me but my grasp of VRR is that it isn't about dropping frames it's about enabling more depending on what's happening on the screen.No no no A consistent frame rate means a consistent gaming experience. I may not be an expert on tv's as above shows LOL but ive produced over 180 games on every console from sega cd to PS4 and mobile . . hence the large number of titles.
All devs strife to work"in a frame" there's specialist programmers whose entire job it to keep the frame rate consistent. Its not about just visuals its about your inputs to. A consistent frame rate is the difference between ma\king the jump, shooting the target or hitting that critical.
Dropping frame is embarrassing and a failure of production.
Thats why the good devs have constant frame rates ..
All devs should aim for a consistent bottom end rate let's say 60fps the games should never drop below this even in the most demanding scenes.
In the less demanding scenes the devs may be able to push a higher frame rate and VRR will allow this to happen.