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Modifying Gamecube RGB Scart for SNES

Discussion in 'General Video Gaming Chat' started by Bada Bing, Sep 25, 2004.

  1. Bada Bing

    Bada Bing
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    I'm not sure how to do this, but I remember something about removing the capacitors. Anyone got a guide, or done it before?

    Cheers,
    Gareth
     
  2. supersonic87

    supersonic87
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    As long as it's a PAL SNES then it should work without any mods.
     
  3. David Mackenzie

    David Mackenzie
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    Are you sure? I heard something about the picture displaying perfectly for a few seconds, then becoming whited out... maybe just on certain models?
     
  4. Bada Bing

    Bada Bing
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    Yeah, that's right the caps drain the image when the cables not used on a Gamecube. Removing the caps sorts the image out, hence why I did it.

    Since my first post I've had my Super Famicom Jr modified to output RGB, and the image quality is significantly better. The interference is still there, just less obvious. I'll try another cable once I pick a decent quality one up on the cheap.
     
  5. dj_johnnyg

    dj_johnnyg
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    Not exactly 100% on-topic (so I apologise now), but would this mod be needed to use the RGB scart on the N64.

    Also, where are the Caps that need taking out.

    It's just these leads are on ebay for a couple of quid, and one modded for my N64 & SNES would improve my enjoyment no-end.
     
  6. CrispyXUK

    CrispyXUK
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    No RGB for PAL N64 unfortunatly
     
  7. Bada Bing

    Bada Bing
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    The caps are in series with the R, G, and B pins. And it would work on your N64, but you'd need to have it modded to RGB first, like I did with my Super famicom Jr.
     

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