Digital Illusion CE has said that the PlayStation 3's Cell processor has allowed them to "push the resolution (of Mirror's Edge) of our textures much higher".
Sean Decker spoke during PlayStation Day 2008 in London on Tuesday saying that the PlayStation 3 has "a lot of little quirks to it that we really like and our engineers love as well as our designers".
During Sean Decker's on-stage presentation at the keynote, he said that "thanks to the incredible processing power of the PS3" DICE was able to make its "vision of what the game really is".
Off-stage, he was quized on what else the PlayStation 3 is allowing the developers to do. He said: "The great thing about it is that there's a lot of little things like, Faith there when she's walking like this (points to Mirror's Edge trailer showing Faith tightrope-walking across a beam), Sixaxis controls, super easy to implement and say, OK well just balance it and then you've got it there, as opposed to teaching a player to say, oh let's push this button or that button."
He continued: "The other thing is the Cell really allows us to push the resolution of our textures much higher and we've taken full advantage of that as well. So there's a lot of little quirks to it that we really like and our engineers love as well as our designers."