D
Deleted member 92943
Guest
As the title says, plus if so, is there a release date yet?
It's a tried and tested design, which when polled to the public months ago, they said they liked the layout for the PS2 and PS3 over the Xbox 360.runam0k said:It's looking good but I wish they (Sony) had changed the controller! The analogue sticks just aren't in the right position for an FPS.
No its all people, from all walks of life.lee_c00per said:Tested on a bunch of SONY Fanboys i bet
TVR_Fan said:No its all people, from all walks of life.
jayd said:The 360 pad is way better than the PS2 pad. Most people I know think the same. The people polled probably have never used the 360 pad.
durera said:I'm glad Sony are sticking with the pad, the boomerang design looked aweful. Likewise I'm glad Microsoft have moved in that direction too, this pad is infinitely more confortable than the previous xbox ones, and we can all thank Sony for that. If only the digital stick was a bit more practical to use (like, say, the PS2 pads )
Disclaimer: I'm not a sony fanboy, nor a MS one. I'm a gamer, plain and straight. I'll buy all the consoles and judge them on their merits.
rik1471 said:How do you feel about the removal of rumble from the ps3 pad?
durera said:Rumble was overrated, the only time a game ever made decent use of rumble was that one cutscene in Metal Gear Solid -- you know the one .
lolfilmfreak71 said:Yeah, it does rumble, and apparently when you use video chat you can make the controller of the person you're chatting to vibrate, that's one way to make it more female friendly!!!!
csd7025 said:Quess you've not played Moto Gp? If there was no rumble how would you know when the back end was going to go from under you
Also if Table tennis had no rumble you woukd not know when you were over hitting the ball.
csd7025 said:I feel rumble adds to tension and makes games more realistic. Still dont understand Sony's idea that motion sensor is more important.
durera said:the majority of games add rumble when you get hit/take damage whatever and I don't even notice it, I can see I got hit, and making my joypad vibrate slightly adds nothing to the experience.
it's interesting that Sony could have offered both, but chose motion sensitivity instead. Perhaps instead of bashing a button to get up I will need to shake the controller wildly
durera said:Perhaps instead of bashing a button to get up I will need to shake the controller wildly
durera said:The 360's controller is clearly influenced by the design of the PS2 controller, they've realised that the black and white buttons were just not accessible which is why we now have the familiar 4 button layout with 4 shoulder buttons (albeit retaining the triggers, which is a nice touch, reminds me of my SEGA Saturn's 3D Control Pad for NiGHTS). Even the Controller-S was a step towards the shape of the Sony pad.