grahamlthompson
In memoriam
Following another thread that went off topic decided to create a thread discussing how various editors handle creation of slo-mo.
Initial tests used a sequence of 25 frames with each frame being 1920 x 1080 containing a sequence of number 00, 02 --- 48. Photoshop was used to create the images and the resulting 1 second video clip (25 fps), though any editing software could have been used.
The resulting clip when loaded into a video editor and single frame advanced generates a clear image for each frame despite mpeg compression.
The clip can be found here
ADrive | Online Storage, Online Backup, Cloud Storage
I then used Vegas Pro 12 to stretch the clip to the maximum possible in one go and the same using Magix Pro X6.
The results are interesting in that Vegas clearly uses frame interpolation to produce new intermediate frames and Magix merely repeats the first frame a number of times.
The images show the results of the intermediate frames generated between the original frame containing the number 12 and the next frame containing 14.
Next step I am going to add a simple 25 frame animation to the original frame sequence to see how that gets treated, unless someone has a better suggestion.
Initial tests used a sequence of 25 frames with each frame being 1920 x 1080 containing a sequence of number 00, 02 --- 48. Photoshop was used to create the images and the resulting 1 second video clip (25 fps), though any editing software could have been used.
The resulting clip when loaded into a video editor and single frame advanced generates a clear image for each frame despite mpeg compression.
The clip can be found here
ADrive | Online Storage, Online Backup, Cloud Storage
I then used Vegas Pro 12 to stretch the clip to the maximum possible in one go and the same using Magix Pro X6.
The results are interesting in that Vegas clearly uses frame interpolation to produce new intermediate frames and Magix merely repeats the first frame a number of times.
The images show the results of the intermediate frames generated between the original frame containing the number 12 and the next frame containing 14.
Next step I am going to add a simple 25 frame animation to the original frame sequence to see how that gets treated, unless someone has a better suggestion.