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UI problems apparently. This has been debated at length over on the waypoint forums, and 343 have said that it won't be visible in game, so you have to check the CSR in your waypoint profile. Seems daft to me, but I understand they wanted to stop account boosters and receiving abuse because of your rank so they don't want it to be visible in game. However, I don't see why they couldn't have made in visible only to you on your in game profile.
I want to know what my teammates CSR is though. I can view myself in Waypoint on my PC monitor immediately to the left of my XBOX screen but I still struggle to find out what rank other people are. 343 must be treating it purely as a matchmaking statistic, but I always loved seeing it in the lobby next to the SR. Or even just if you click on their Player Profile.
Where is the competitive incentive if you still can only see the worthless SR. Ah well, at least it is there.
The competitive skill rank; 1-50 ranking that goes up/down based on win/losses and pitches you against similarly levelled members. It's fun to see it in-game though, but it isn't there. Only on Waypoint.
Ah, I thought that was coming later in the month. I had a discussion with a group of people yesterday when we where boosting achievements nd one of them thought 343 where going to go to 2000G and I thought perhaps an additional 250G would come as an update for CSR like in Halo 3 where you had to get to the new rank etc.
After spending a few hours on the new maps I'm finding them a bit boring and unbalanced, such as King of the Hill where it's possible for one team to have a Wraith and Mantis. I got the last Achievement I was going for, so can skip these maps now.
They should be slowing down kill times not speeding it up. Halo isn't and never should be a Call of Duty clone. The long-range rifles have changed the game from short-mid range fun to long-range camping feasts and it's irritating as hell to know that 343i can't see this or ignore it because they want to have as many fans as CoD.
They should have increased kill times for the long-range weapons slightly and made the other weapons more potent.
It's good that they have made the other weapons slightly stronger but now at short-range people will be killed quicker so it will still have an adverse effect. I'd rather the rest stay the same and the long-range weapons take longer ever so slightly so you can still get up close more often.
To be honest, the DMR and Lightrifle should be taken out and the carbine balanced to be the same as the battle rifle. I remember in H3/2/CE you would always see even on big maps battles taking place at a short-range with maybe a sniper causing problems from a distance. Those were the days.
Making the best of the situation I'll see what the carbine and BR are like and try to use them more often. The DMR is still OP though.
No ETA given and it's all still subject to change so anyone's guess really. One good thing is that we do not need to wait for a patch to be given the all clear as these changes can be updated live over the H4 matchmaking server. Hopefully that will not bring it's own host of problems.