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Fortnite

Our Year

Distinguished Member
Fortnite gets info blow-out in GameInformer, many gameplay mechanics & classes revealed | VG247


Fornite developer Epic Games has spilled many beans regarding its sandbox title to GameInformer, and the internet has, as always, trawled its pages for all the juicy details. Everything from classes, traps, and crafting has been revealed, and we’ve got an overview here.


Before you read on, don’t forget you can sign up for the Fortnite alpha now.

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As cribbed by CVG and others, the GameInformer article confirms that Fortnite isn’t a hugely story-driven experience, and that its setting is merely referred to as ‘the world.’ Well to be fair, who needs fine details when you’re caving in the heads of demons?

Speaking of which, the demons are spawned from giant storm clouds that are looming over the horizon, and are Fortnite’s main antagonists, that can be held off using a device called Atlas that is capable of closing portal gates. It’s all very arcane and mysterious. Players will need to squad-up to defend these gates from the horde while trying to close them while using the same over-the-shoulder, third-person view Gears of War fans will know and love.

Epic has said there are three campaigns at present, each coming in at 10, 20 and 50 hours in length. Each stage within campaigns is procedurally-generated with destructible elements, and see players working together to scavenge for crafting material while building their forts before the storm comes at nightfall. Teams will only survive to see the next day if they manage to close the portal gates, and come morning they’ll have to repair whatever damage has been done by the fight.

In something of a Minecraft twist, players start off with a crude weapon – a plank with a nail sticking out of it – to cut down trees for wood, break rocks and wreck cars to salvage scrap. The stronger you get, the further you can explore, and increase your chances of finding new materials, weapons and blueprints. Many tools and weapons can be crafted, along with parts of the fort, and if you’re feeling generous you can gift resources to other players.

fortnite-game-informer.jpg

Fort building starts with players targeting a surface then choosing their material – wood, stone and metal – to build floors, stairs, walls and more. You can make windows and traps that include spikes panels, electric surfaces, auto-turrets, poison gas clouds, explosive mines and more. You’ll need to them to fend off waves of Husks that spawn depending on your fort’s composition. Put simply, the game will spawn in more enemies where your defences are higher.

Four character classes have been revealed, starting with the Constructor, who can build objects quickly and at the expense of fewer resources. The Ninja has a double-jump and strong melee attacks, as well as upgradable katanas, throwing stars and smoke bombs. The Commando performs well in all-round combat, and as you’d expect is skilled with firearms, bringing fast reloads and more to the table. Finally, the Scavenger gathers resources much faster than their comrades.

New classes will be added over time, and if you work together and win, you’ll uncover new segments of the campaign world map, giving you the option of which stage to tackle next.





 

Our Year

Distinguished Member
  • Fortnite combines exploration, fast-paced action, customisation and building
  • Fortnite isn't heavy on story, the game's setting is referred to internally as "the world"
  • The game's primary antagonists are mysterious storms that ravage the world and spawn monsters
  • By using a device known as an Atlas, players can close "portal-like gates" to keep storms at bay
  • Players must protect these devices and also fend off attacking monsters
  • Each stage is procedurally generated and highly destructible
  • The over-the-shoulder perspective will feel familiar to Gears of War fans
  • The core of Fortnite gamplay involves exploring environments and gathering material to build forts
  • Preparation is very important if players want to close gates, which is necessary to survive another day and fix what has been destroyed by the storm
  • Players start Fortnite with a board that has a single nail sticking out of it, which is used to chop down trees, break rocks, chip away at cars and more
  • Areas must be explored to find new materials, open treasure chests with new weapons and schematics which let the player build a new tool or weapon, provided they have the right resource
  • Given enough time, the simple board and nail tool can be used to bring down a small building by targeting supporting walls and columns
  • Campaign length can be changed before starting, and Epic expects the three variations to last 10, 20, and 50 hours to complete
  • Each campaign will feature a procedurally generated world map built up of hexagonal tiles. Each tile represents a stage.
"EACH CAMPAIGN WILL FEATURE A PROCEDURALLY GENERATED WORLD MAP BUILT UP OF HEXAGONAL TILES"

  • Players must weigh up where to focus their efforts at the start of each stage: focusing on making a pickaxe will be rewarded with quicker harvesting speed, but takes a while to actually create; breaking down cars will provide the player with steel for defensive measure such as spike traps and sentry guns
  • Crafting a weapon usually requires a variety of different materials such as batteries, machine parts and other bits, but players can gift each other items
  • Fortnite won't have the same level of granularity in creation as Minecraft. It has quicker, more practical approach to creation
  • Walls, floors, ceilings and stairs can be made out of three core elements: wood, stone and metal
  • Players select the type of surface they want to build, then toggle between the three materials before placing it
  • Surfaces can be modified using a 3x3 grid overlay that can, for example, be used to knock out a square in the middle to create a window
  • Traps can be placed in forts to fight off invaders. These include spikes, electric surfaces, land mines, poisonous gas, launch pads, sentry guns, bots that follow your character arounds and more
  • When the storm hits, the game becomes about fighting off waves of enemies and defending your structures
  • Enemies are known as 'Husks' and appear via lightning bolts
  • Different enemy groups may be added for the final game
  • Husks are spawned by an AI director based on what is needed to break through your defences. They have specific goals, such as destorying your steel walls, and the game will send the ideal enemy to accomplish the task.
"TRAPS CAN BE PLACED IN FORTS TO FIGHT OFF INVADERS"

  • Enemy AI is advanced enough to navigate geometry
  • Players can pick between four classes before starting and their character's gender:
    • Constructor: Geared towards building quickly and requires less resources to do so. They can place class-specific base device that heals materials in its radius and strengthens them. These devices can be upgraded
    • Ninja: With a double-jump and an Overdrive melee, the Ninja is the most mobile character. Upgradable katanas make the class versatile in combat, and he/she can use throwing stars and smoke bombs to stun enemies
    • Commando: Best suited to all-around combat. Upgrades give the Commando better damage, quicker reloads and headshots that debuff enemies. Commandos also have access to grenades and proximity mines.
    • Scavenger: Invaluable when teamed up with the Constructor, as it can harvest resources the faster and make supply runs
"FORTNITE WILL BE FREE-TO-PLAY BUT EPIC HASN'T WORKED OUT ALL THE DETAILS YET"

  • Epic plans to release new classes in the future
  • Progressing through stages clears a fog off a hexagon on the main map and gives players options for which route to take
  • Areas are themed, some are mountainous while others are suburban, others can be set in grasslands, industrial areas and there have been hints at seasonal stages too for holidays
  • Although maps are procedurally generated, Epic has hand-crafted each part of the stage and there are pre-built areas to ensure placements of structures make sense
  • Fortnite's original realistic art style became a problem when it came to building animations, so Epic decided to break reality for the sake of fun
  • Players can partake in more than one campaign at a time, with experience all being funnelled into one overall account levelPrevNext
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  • The game will have easy drop-in and drop-out co-op
  • Notifications will let you know if friends are available to join your game, and they bring their ability set and schematics with them
  • Each player has a home base (currently displayed in an isometric view) where they can construct buildings that use different resources from the in-game forts
  • The type of buildings you can build depends on your level. Available options include lumber mill, hospital, armory, command center, dojo and more
  • Putting your various characters into these areas and they will be given stat bonuses based on their level. Certain classses are more effective in specific rooms; a Commando, for example, is best suited to go into the armory
  • Classes max out at level 20
  • Fortnite will be free-to-play but Epic hasn't worked out all the details yet. It is looking at the way Riot (League of Legends) and Valve (Dota 2), Blizzard (Hearthstone) are doing it


News: Fortnite details: Character classes, base building, free-to-play and more - CVG UK
 

kav

Distinguished Member
Cool premise, but the hipstery-looking characters are turning me off.
 

Peew971

Well-known Member
Has anyone picked this up? Looking for first impressions.
 

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