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Deleted member 859633
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Dolby Atmos on streaming Apps would be most welcome
I can see why people would want that. Personally though I never use the PS5 for streaming, I use the apps on my tv.Dolby Atmos on streaming Apps would be most welcome
If news on the interwebs are anything to go by, VRR update seems imminent.
PS5 VRR update could start rolling out soon, as Sony readies new TV firmware update
Could we finally get variable refresh rate support on PS5?www.techradar.com
This system software update improves system performance
If by "imminent" you mean by January 2022 then, yes, it's possible. However, I still think Sony will drag this out and we won't see it this year. They'll want to ensure VRR is supported on all their compatible TVs first, which could take time. They won't want to release the VRR update before then less people go out and, gasp, buy a better TV that has had VRR support for years such as LG and Samsung models!
I did use the word 'imminent' in a fairly loosy goosy sense a number of articles predict we could have it by/during December, or of course it could be delayed as you think. I'm actually wondering if VRR will make much difference to me & if I will even notice it when it does come out, I don't remember seeing a single instance of screen tearing on the PS5 with LG CX.
I know I have a few Ubisoft games, the only one I can think of off the top of my head is AC Valhalla & noticed no issues with that at all.If you play any Ubisoft games such as the recently released Far Cry 6 (and assuming their games support VRR) then, yes, it will absolutely make a difference between the tearing in that game is extremely prominent and distracting in my experience. I played the game for about 5 hours today and in that time I'd say the game tore for about 3.5 hours of that playtime as it occurs whenever there's any action happening onscreen (combat, explosions, driving, flying especially) and you even get the odd tear while exploring on foot. The game is clearly not optimised for 60 fps at all and uses adaptive v-sync that drops anytime the game dips below 60 fps, even if it's only to 59 or 58 fps!
The PS5 absolutely needs VRR if only to workaround Ubisoft's sheer laziness when it comes to optimising their current gen releases!
Coolness, updated first post.Just had firmware update to 21.02-04.03.00.00-00.00.00.0.1
Hope this fixes the God of War console standby issue.
I got a pop up that it was downloading when I logged on earlier, I applied it straight away as was hoping it would sort the God of War standby issue, so far I can report it hasCoolness, updated first post.
Not sure if this one is mandatory, as it didnt seem to force on my PS5?
Cheers for letting me know, i've been on and not nagged, so maybe it's non-mandatory again?booted up to find another firmware update. Now running: 21.02-04.50.00.05-00.00.00.0.1
Do you think you really actually need VRR? IMO the whole point of consoles is that the hardware is the same for millions and millions of devices. The games on consoles are generally well optimised and either run at a locked 30 fps, 60 fps or in this generation, even 120 fps. I've not played one game across PS3, PS4 or PS5 where I've noticed any frame issues and thought damn I could have really used VRR here. Literally not once. So out of interest, is it something you genuinely need, or is it more something that you want because you know it is a 'thing' and/or maybe have some FOMO because Xbox has it?Sony sure do take their time adding new features to the PS5. Over a year already and the system still has no support for VRR, just like most of their TV range where they've been promising their owners VRR support via a firmware update since 2020!!!
Can't help but feel that at this point the PS5 will never get VRR or, if it does, it'll be some weird type that only works best on Sony's own TVs because, well, they have to sell those, right? I sincerely hope I am wrong though because I skipped the Xbox Series X because the PS5 had a more appealing games franchises and would support VRR. Now I'm starting to regret not having pre-ordered an Xbox Series X for third party games since that system, like my Xbox One X, has had VRR since launch.
For me I think it's probably FOMO. I play my PS5 on a great TV & have noticed no issues at all. Suppose I just want VRR to be released so I can see if it further improves the experience at all i.e. I want it so I can decide if I care about it or notDo you think you really actually need VRR? IMO the whole point of consoles is that the hardware is the same for millions and millions of devices. The games on consoles are generally well optimised and either run at a locked 30 fps, 60 fps or in this generation, even 120 fps. I've not played one game across PS3, PS4 or PS5 where I've noticed any frame issues and thought damn I could have really used VRR here. Literally not once. So out of interest, is it something you genuinely need, or is it more something that you want because you know it is a 'thing' and/or maybe have some FOMO because Xbox has it?
Do you think you really actually need VRR? IMO the whole point of consoles is that the hardware is the same for millions and millions of devices. The games on consoles are generally well optimised and either run at a locked 30 fps, 60 fps or in this generation, even 120 fps. I've not played one game across PS3, PS4 or PS5 where I've noticed any frame issues and thought damn I could have really used VRR here. Literally not once. So out of interest, is it something you genuinely need, or is it more something that you want because you know it is a 'thing' and/or maybe have some FOMO because Xbox has it?
Does it have the long awaited ‘stability improvements’?4.51 out.