Firmware Thread - Current ver: 21.02-04.03.00

Lee Moles

Active Member
It’s only because I have a Philips Hue light on the TV and using the PS5 would have been ideal.
 

Doctor Hades

Well-known Member
If news on the interwebs are anything to go by, VRR update seems imminent.


If by "imminent" you mean by January 2022 then, yes, it's possible. However, I still think Sony will drag this out and we won't see it this year. They'll want to ensure VRR is supported on all their compatible TVs first, which could take time. They won't want to release the VRR update before then less people go out and, gasp, buy a better TV that has had VRR support for years such as LG and Samsung models!
 

Wing80surfer

Active Member
If by "imminent" you mean by January 2022 then, yes, it's possible. However, I still think Sony will drag this out and we won't see it this year. They'll want to ensure VRR is supported on all their compatible TVs first, which could take time. They won't want to release the VRR update before then less people go out and, gasp, buy a better TV that has had VRR support for years such as LG and Samsung models!

I did use the word 'imminent' in a fairly loosy goosy sense :laugh: a number of articles predict we could have it by/during December, or of course it could be delayed as you think. I'm actually wondering if VRR will make much difference to me & if I will even notice it when it does come out, I don't remember seeing a single instance of screen tearing on the PS5 with LG CX.
 

Doctor Hades

Well-known Member
I did use the word 'imminent' in a fairly loosy goosy sense :laugh: a number of articles predict we could have it by/during December, or of course it could be delayed as you think. I'm actually wondering if VRR will make much difference to me & if I will even notice it when it does come out, I don't remember seeing a single instance of screen tearing on the PS5 with LG CX.

If you play any Ubisoft games such as the recently released Far Cry 6 (and assuming their games support VRR) then, yes, it will absolutely make a difference because the tearing in that game is extremely prominent and distracting in my experience. I played the game for about 5 hours today and in that time I'd say the game tore for about 3.5 hours of that playtime as it occurs whenever there's any action happening onscreen (combat, explosions, driving, flying especially) and you even get the odd tear while exploring on foot. The game is clearly not optimised for 60 fps at all and uses adaptive v-sync that drops anytime the game dips below 60 fps, even if it's only to 59 or 58 fps!

The PS5 absolutely needs VRR if only to workaround Ubisoft's sheer laziness when it comes to optimising their current gen releases!
 
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Wing80surfer

Active Member
If you play any Ubisoft games such as the recently released Far Cry 6 (and assuming their games support VRR) then, yes, it will absolutely make a difference between the tearing in that game is extremely prominent and distracting in my experience. I played the game for about 5 hours today and in that time I'd say the game tore for about 3.5 hours of that playtime as it occurs whenever there's any action happening onscreen (combat, explosions, driving, flying especially) and you even get the odd tear while exploring on foot. The game is clearly not optimised for 60 fps at all and uses adaptive v-sync that drops anytime the game dips below 60 fps, even if it's only to 59 or 58 fps!

The PS5 absolutely needs VRR if only to workaround Ubisoft's sheer laziness when it comes to optimising their current gen releases!
I know I have a few Ubisoft games, the only one I can think of off the top of my head is AC Valhalla & noticed no issues with that at all.
 
I think Fry cry 6 might have an issue - Digital Foundry reported something about stuttering on PS5 and Xbox but not PC though so not inherent to all version the game. Not saying VRR is not needed just Far Cry might have something up with it
 

Doctor Hades

Well-known Member
I'm fed up of PS4 games randomly crashing with the dreaded error CE-108255-1 on the PS5 then the console archiving an error report, which can take upwards of 5 (yes, five!!!) minutes followed by a report from my PS5 that the external SSD storage was removed and needs to be repaired. This happened for me while playing Crysis Remastered over the weekend.

It doesn't happen often but when it does it can be infuriating; not just because of the time it takes before I can use the console again (which is bad enough) but because I always lose a big chunk of progress when it happens. The PS5 is always keen to blame other devices, such as the external drive being removed (no, it wasn't removed!) rather than just its own backward compatibility issues, which I'm almost 100% certain are to blame.

Whether these firmware updates with their "stability" improvements are to fix these is unknown but we seem to get these fairly regularly and they ironically usually pop up a few days after a PS4 game I'd been playing crashed and I had to submit an error report. The last time it happened was while I was playing Kena: Bridge of Spirits (PS5 version) and a stability firmware update popped up the very next week. Could be coincidence though.

It would be nice if one of these firmware updates added VRR support but from what I heard this week from Vincent Teoh of HDTVtest, Sony's implementation of VRR on their own TVs is half-baked at best and unusable at worst as it has various issues and is stupidly limited to 60 Hz. If this is what VRR is going to be like on their own TVs then I really do not hold out much hope for the PS5 implementation being very good either, assuming we ever get VRR. It's been almost a year since the console launched and VRR as well as the 8K support advertised on the box are still AWOL.
 

plinky

Active Member
Coolness, updated first post.

Not sure if this one is mandatory, as it didnt seem to force on my PS5?
I got a pop up that it was downloading when I logged on earlier, I applied it straight away as was hoping it would sort the God of War standby issue, so far I can report it has :D
 

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