This afternoon at E3 in Los Angeles, I watched an extended demo of the Final Fantasy VII remake and got my hands on a build for about 15 minutes. Here’s the good news: It could be really special. The bad news: We have no idea when the whole project will be completed.
“We can’t reveal that many details about this,” producer Yoshinori Kitase said when I asked him today how many games will be in the series. We know that the first one is set entirely in Midgar, and that, according to Square Enix, it’s the size of an entire numbered Final Fantasy game—a radical reimagining, given that Midgar was maybe 5 or 10 percent of the original game on PlayStation 1.
“Before we actually started working on this, we knew it was going to be a large amount of content,” Kitase told a group of press. “When we started out planning the plot for the first game, it hit us again... at that point we decided we were going to focus first game on Midgar and what happens in Midgar. Unfortunately we can’t say anything more about the future games, because we don’t know ourselves.”
Kitase added that the development team is simultaneously finishing Final Fantasy VII Remake’s first game, which is out in March 2020, while planning game number two.
Following a brief presentation during which Kitase and his team demonstrated a build of the first few moments of the game (which looked great), I got to play a demo that takes place within the first Mako Reactor. I hacked and slashed through some enemies, climbed down some ladders, and fought a reimagined version of the scorpion robot, Final Fantasy VII’s first boss.
So yes, this is all promising. Especially the expansion of personalities. The lingering question is: what is this game going to be, exactly? How are they going to expand Final Fantasy VII’s introduction into an entire game that Square says has to be on two Blu-ray discs? Is all of Midgar going to be explorable? Are we going to get a 10-hour version of the Honeybee Inn? Guess we’ll find out in March.
Yep. Time to fall in love with Aerith & Tifa all over again. The FFVIII Remaster was also a wonderful surprise. That looked as if it was never going to happen. Still the best OST of any FF game imo.I'm still hyped for this, i'm of an age that remembers plunging hours into the four disk original on the original Playstation.
A remake of a classic like this needs to do more than just shrink a few cup sizes and add some extra pixels. It needs to walk a fine line between bringing the game to a new audience and keeping old-timers happy. On top of all that, it needs to feel good.
I'm here to say that, at least in the hands-on I got on the E3 show floor, it does. The combat has had a complete upgrade, and where better to test it out than in a mission where Cloud and Barret have to fight their way through a Mako reactor before taking on a robo-scorpion boss?
“We know that so many of you are looking forward to the release of FINAL FANTASY VII REMAKE and have been waiting patiently to experience what we have been working on. In order to ensure we deliver a game that is in-line with our vision, and the quality that our fans who have been waiting for deserve, we have decided to move the release date to April 10, 2020.
We are making this tough decision in order to give ourselves a few extra weeks to apply final polish to the game and to deliver you with the best possible experience. I, on behalf of the whole team, want to apologize to everyone, as I know this means waiting for the game just a little bit longer.
Thank you for your patience and continued support”
Yoshinori Kitase, Producer of FINAL FANTASY VII REMAKE.
FINAL FANTASY VII REMAKE will be available for the PS4 on April 10, 2020.