You won’t have needed to play the others to know what to do. It might help a little as in familiarisation for a few things but you’ll be fineI got this for free on PC with AMD promotion when I bought the 5950X CPU a few months ago - only got email with code this week. Forgot I was due it.
Downloaded and installed it (had to install the UBISOFT game store and create accounts - bit of an awful roundabout and rigmarole)
Never played any previous Far Crys or even saw them.
No idea what this is about.
Didn't run it yet!
Will I know what the hell is going on?
FSR is a really basic upscaler. It's really just an edge smoother, so anything which isn't an edge will simply be a bilinear upscale.I'd agree about the ray tracing - playing it on a 3090, and have now turned off ray traced shadows as the baked in ones look better!
The AMD FSR option seems to work just as well as DLSS on nvidia cards imo - perhaps better than DLSS? - but there's a bug in the current build of fc6 that doesn't keep the setting enabled when you exit the game.
Far Cry is the first game I've used FSR on (as I don't have an AMD card!), and to my eyes on a large OLED at ultra quality setting (which DF said was perfectly fine in the article I've just read) it looks as good as when the setting is turned off, whilst giving me a decent frame rate boost.FSR is a really basic upscaler. It's really just an edge smoother, so anything which isn't an edge will simply be a bilinear upscale.
DLSS is a totally different world. It's machine learning and temporal (so it uses motion vectors), and it runs on the hardware tensor cores. It's way better quality than FSR.
Digital Foundry looked at FSR when it first came out, and it wasn't pretty.
Six is generous. Have played about 8 hours and barely been more bored in my life. Shooting guys 87 times before they die because they have a '3' above their head and my gun is a '1' is just unacceptable for me. It's an FPS. Shooting is where most of the fun is and Ubi has made it not fun so they can put a levelling system in purely to justify an in-game store. The guns are crap and lightweight, and messages like 'Painting collected (1 of 593)' make me want to kill myself.6 at best for me based on what I played.
As above the graphics look ok but quite dated. The story bland with the same old generic formula. The enemies are stupid.
One mission I played was a copy paste from a previous FC game, involves a flamethrower and some crops, then you had enemies spawning out of thin air, people say it may be a bug, but past FC had similar, I'm not being funny but how do gamers put up with this rubbish?
This is a bargain basement purchase for me, I paid full price at launch and realised I had made a mistake and got a refund.
Appreciate you may well have already deleted it, but with respect I would suggest that you were doing it a bit wrongSix is generous. Have played about 8 hours and barely been more bored in my life. Shooting guys 87 times before they die because they have a '3' above their head and my gun is a '1' is just unacceptable for me. It's an FPS. Shooting is where most of the fun is and Ubi has made it not fun so they can put a levelling system in purely to justify an in-game store. The guns are crap and lightweight, and messages like 'Painting collected (1 of 593)' make me want to kill myself.
This game could replace waterboarding. This will be the last Far Cry I ever buy for sure.
With respect, I was exaggerating, sure, but okay. Combination of my level and weapon level does make a difference to damage dealt, and the idea of swapping between guns because some bullets work on some enemies but don't on others... Nope. I literally hate that system. Players should be free to choose their favourite weapon type that suits their playstyle and just go. This is an FPS not dungeons and dragons. Ironically I liked the last Ghost Recon and everyone else hated it. Lots clever camouflage, stealth and long range sniping to play with, and clever enemies. Here they're about as intelligent as an eggwhisk.Appreciate you may well have already deleted it, but with respect I would suggest that you were doing it a bit wrong
The weapons can be extremely powerful, but you do have to use the right one at the right time. It even tells you when you scan sites with your phone camera which bullet type will be most effective for the target.
A grenade launcher for example will take down a military helicopter in 2-3 shots - you’ll be sitting there for 20 mins with a different weapon - even something like a high powered level 4 sniper rifle with soft shell bullets.
That same sniper rifle with armor piercing ammo though - even a level 1 or 2 one - will take down pretty much anyone in the game with a well placed headshot through a scope.
In other words the weapon level doesnt have much to do with things in my experience so far.
This will be the last Far Cry I ever buy for sure.
While I don’t mind a bit of thought etc in an FPS, I really just wanna shoot s*** up. Give me a modern day Black or F.E.A.R any day. Black I can play in not-very-good-o-vision BC but give me a new F.E.A.R!Six is generous. Have played about 8 hours and barely been more bored in my life. Shooting guys 87 times before they die because they have a '3' above their head and my gun is a '1' is just unacceptable for me. It's an FPS. Shooting is where most of the fun is and Ubi has made it not fun so they can put a levelling system in purely to justify an in-game store. The guns are crap and lightweight, and messages like 'Painting collected (1 of 593)' make me want to kill myself.
This game could replace waterboarding. This will be the last Far Cry I ever buy for sure.
That's pretty much the same for any ubi open world game - they release it, and then incrementally patch it ... until after about 6 months it's stable! Clearly it's not a good thing at all that they use their customers as unpaid game testers, but can't see that changing unfortunately.Would be a 6 from me too. I'm about 15 hours in on PC with a 5600X and 3080. Played every Far Cry game so far.
The good - Graphics are nothing fancy but it does look good and runs very well too. The map feels like it had a lot of thought put into it, making the world feel very lived in.
The bad - To me, it feels like no one play tested this game before it came out. Or they did but no one at Ubisoft gave a hoot. The reswawning enemies are terrrible and completely immersion breaking. I could be clearing out a base and enemies have already appeared on the other side of it. this goes for NPC's too. I'll turn around and a car or a group of peope have literally appeared behind me. The weapons customisation is very limited. I've just put armour piercing rounds on everything, headshots take down nearly every enemy. The story is boring and I find myself skipping most custscences.
Only thing keeping me playing is my need to complete it fully.
You are about spot on there. The map design and layout is great and it is huge, plus when you get a set piece such as early on in the game when you have to clear those two big ships of enemies it really works well. I do like the various weapons, but really once you get a decent sniper with a silencer there isn't much else you need to do.I think its a decent game but its let down primarily (if we ignore the samey design as every other Ubisoft open world game) by the enemy AI. Its just rubbish. For a game that is about planning attacks on bases the enemy AI is just not good enough. Stealth is unpredictable as sometimes you are spotted when there is no way they should and other times you can walk right up to them and they stand their picking their nose.
The enemies all are cookie cutter so there is no real interesting enemies to shoot at. And they are all very clumsily animated and move in a weird way. Shoot a single bullet at an enemy vehicle as it whizzes past and it always, always will reverse back to you allowing you to shoot the driver in the head. The enemies are predictable and yet sometimes suddenly become crack shots even when you are concealed - other times in open pitched fights where you are heavily outnumbered you can just mow them all down as they are all so stupid. There is no real incentive to stealth the game seeing as most encounters work most easily when you just go in all guns blazing. The interesting dynamics of alarms and cameras are basically redundant. Reinforcements are coming but they'll be as brainless as the lot I've just slaughtered - or one will suddenly from 2 miles away headshot me and I'll die and have to repeat the whole shebang again.
The enemy AI, and appearance and animation feel like something out of a BAD linear 2007 game. Yet the environmental design and set pieces are all pretty good, as is the gunplay (miles better than FC5) and the open world is much more interesting and varied and dynamic.
But the problem is that if the enemies are just so boring - or every so often just randomly so good - you end up dealing with every encounter in the same way. Perhaps that's what they want but it doesn't feel satisfying enough.