I think that all sounds great in theory however unless you're in group of 12 that know and respect that approach, it's just wishful thinking that other players will abide by some unwritten rule of conduct, all the time.If there's only 12 players per map, then IMHO there's no real reason players should be able to attack each other. Hopefully it'll have more of a co-op feel where players just face a common enemy, eg, Deathclaws, bandits or whatever. If players want to team up or go lone wolf or build settlements then it's all okay, they're just can't attack each other.
There could also be "free-for-all" games where anything goes that would suit some people but on their own heads be it for the consequences.
I'm sure i saw in the trailer that one source for obtaining nuclear code came from attacking and killing another player....I think that all sounds great in theory however unless you're in group of 12 that know and respect that approach, it's just wishful thinking that other players will abide by some unwritten rule of conduct, all the time.
The human condition means that someone will just get pissed off some day due to whatever first world problems they have and just flick the switch, and probably on the biggest settlement they can find. Just for sh*ts and jiggles
Once we get further details it may pan out that the whole control of nuclear launches isn't as easy as it sounds, and that there are some defensive measures you can employee on your settlements such as surfaces to air missiles
Just had a notification that my fallout 76 preorder is arriving from Game via yodel tomorrow. I'm guessing the servers won't be live until release day so they don't care about shipping early.
Yeah unfortunately I'm starting to understand that.Good luck with that arriving from Yodel - it will probably go via Timbuktu and take 3 weeks to deliver.
That gets a funny though.I had an urge to click the 'funny' rating on that, but unfortunately with yodel it's probably true.
I now can't decide between 'agree' or 'useful' though!