ricki1980
Established Member
http://www.eurogamer.net/article.php?article_id=137829
"First things first. Xbox 360 runs at full 720p (1280x720), whereas the PlayStation 3 code takes a 20 per cent hit, being natively rendered at 1152x640 before being software-upscaled"
"the PS3 port just tends to look like a blurrier version of the original Xbox code: not impressive considering that typically, PS3 hardware - and sometimes software - is more expensive"
"GTA IV is a kind of weird combination of the two. Both versions feature heavily post-processed visuals, in particular when it comes to depth-of-field effects. Objects in the distance on both versions are blurred in an effort to match the natural focus of the human eye. Where post-processed blur meets the upscaling effect of PlayStation 3, the result usually looks very good indeed - a little softer, of course, but rarely distracting. A slight change of hue (particularly noticeable on indoor cut-scenes) also makes the PS3 version look slightly warmer"
"Technically speaking, Xbox 360 really should be winning this contest hands-down, but bizarrely, it doesn't. There's support for proper hardware-assisted anti-aliasing, eliminating a great deal of the jagginess of the PlayStation 3 version, plus it's running at full-fat 720p"
"However, Rockstar has introduced a 360-specific post-processing effect that dithers just about every texture on-screen. It's an effect not present at all on the PS3 version and serves to introduce an oil-painting-like effect to the overall look of the game, particularly on background objects. Unfortunately, it also seems to actively distort the edges of detail in the textures and occasionally looks really ugly"
Some interesting comments. The fact that the PS3 can not even manage real 720p is very significant I suggest.
Thoughts please.
"First things first. Xbox 360 runs at full 720p (1280x720), whereas the PlayStation 3 code takes a 20 per cent hit, being natively rendered at 1152x640 before being software-upscaled"
"the PS3 port just tends to look like a blurrier version of the original Xbox code: not impressive considering that typically, PS3 hardware - and sometimes software - is more expensive"
"GTA IV is a kind of weird combination of the two. Both versions feature heavily post-processed visuals, in particular when it comes to depth-of-field effects. Objects in the distance on both versions are blurred in an effort to match the natural focus of the human eye. Where post-processed blur meets the upscaling effect of PlayStation 3, the result usually looks very good indeed - a little softer, of course, but rarely distracting. A slight change of hue (particularly noticeable on indoor cut-scenes) also makes the PS3 version look slightly warmer"
"Technically speaking, Xbox 360 really should be winning this contest hands-down, but bizarrely, it doesn't. There's support for proper hardware-assisted anti-aliasing, eliminating a great deal of the jagginess of the PlayStation 3 version, plus it's running at full-fat 720p"
"However, Rockstar has introduced a 360-specific post-processing effect that dithers just about every texture on-screen. It's an effect not present at all on the PS3 version and serves to introduce an oil-painting-like effect to the overall look of the game, particularly on background objects. Unfortunately, it also seems to actively distort the edges of detail in the textures and occasionally looks really ugly"
Some interesting comments. The fact that the PS3 can not even manage real 720p is very significant I suggest.
Thoughts please.