D
d4v34
Guest
Hi folks,
I went into a Sony centre today and finally saw my first PS3 (yeah I know where have I been), running GT HD on a 1080 Sony panel - just amazing graphics, even the girlfriend was impressed with how real the graphics looked - especially the people. For someone who is normally singularly unimpressed with video games that's no mean feat.
Now before I ask the next question I should state that I have no idea what resolution the PS3 was set to, this is the only PS3 game I've seen in the flesh and that currently I own neither a PS3 (got one on order from Great Universal though), a 360 (sold mine after the Zephyr rumours and before it died on me) or a Wii. So no fanboi missiles please
I did notice that the car in the distance suffered from jaggies until it came closer to the virtual camera and then the lines cleaned up and looked fine.
I'm used to seeing this on the GT games on the PS2 as it's a processing limitation of the PS2 (no hardware AA so software AA on the closest or user controlled objects).
I never noticed this on the any videos of GT HD or Resistance so I was a little taken aback to see it.
Is this consistent with what others see? Does Resistance suffer from it too?
Cheers
Dave
I went into a Sony centre today and finally saw my first PS3 (yeah I know where have I been), running GT HD on a 1080 Sony panel - just amazing graphics, even the girlfriend was impressed with how real the graphics looked - especially the people. For someone who is normally singularly unimpressed with video games that's no mean feat.
Now before I ask the next question I should state that I have no idea what resolution the PS3 was set to, this is the only PS3 game I've seen in the flesh and that currently I own neither a PS3 (got one on order from Great Universal though), a 360 (sold mine after the Zephyr rumours and before it died on me) or a Wii. So no fanboi missiles please
I did notice that the car in the distance suffered from jaggies until it came closer to the virtual camera and then the lines cleaned up and looked fine.
I'm used to seeing this on the GT games on the PS2 as it's a processing limitation of the PS2 (no hardware AA so software AA on the closest or user controlled objects).
I never noticed this on the any videos of GT HD or Resistance so I was a little taken aback to see it.
Is this consistent with what others see? Does Resistance suffer from it too?
Cheers
Dave