harry37
Novice Member
Hi
Im looking to set up a curved screen for a cycling simulator (zwift) and golf simulator in a basement area with no external light.
Im looking at a screen size of around
I know that the source content of the cycling simulator can publish as wide as 32:9 ie if I connect the computer with the cycling software up to a super ultra wide monitor it publishes the image with no cropping or stretching ie it appears to leave the vertical alone and shows you more information at the sides. The resolution and pixel count is of interest but I figured Im more concerned with the immersive feeling so wish the maximise the "environment" i see around me. Im focusing less on HD vs 4k etc as I understand it thats the pixel count within the prescribed space....I want the space to be larger (not cropped) so I figured I'll have to accept a reduction in pixel count.(overall for the image)
Id like to project this image onto a curved screen. Most of the comments I see from people who are in the situation where they know the source eg its film at 16:9 or 2.35:1 and then its how to best accurately present this. In this case its a virtual world source is variable to some extent so in theory you may be able to access 360 degrees.
If I connect a projector (with Anamorphic lens) at a throw of say 220" (550cm) how do I ensure that it maximises the "environment" ie the keep the source signal at say 2.35.1 and then projects to the screen as opposed to the computer thinking its connected to a 16:9 display source and so the output is 16:9 and then I adjust , scale , move the lens to that it fits the 2.35:1 screen but I lose 24% (I think thats the maths if its 16:9 to 2.35.1) of the image.
Any ideas on projectors that would be good for this?
I think this may be similar for the golf simulator but i need to check.
If the golf simulator is only producing a 16:9 image (at whatever resolution) then I will be losing 24% of the image projecting it onto a 2:35.1 curved screen accurately however if the simulator can produce a wider image (whilst maintaining the same height as the 16:9) then I get more "information / environment" at the sides and I can project this onto the wider screen.
Any thoughts?
Im looking to set up a curved screen for a cycling simulator (zwift) and golf simulator in a basement area with no external light.
Im looking at a screen size of around
- Wide 241" (611cm) *
- Height 102" (260cm)
- diagonal of 261inch
- base width of 222"(565cm) assuming a radius of 177.17" (450cm)
I know that the source content of the cycling simulator can publish as wide as 32:9 ie if I connect the computer with the cycling software up to a super ultra wide monitor it publishes the image with no cropping or stretching ie it appears to leave the vertical alone and shows you more information at the sides. The resolution and pixel count is of interest but I figured Im more concerned with the immersive feeling so wish the maximise the "environment" i see around me. Im focusing less on HD vs 4k etc as I understand it thats the pixel count within the prescribed space....I want the space to be larger (not cropped) so I figured I'll have to accept a reduction in pixel count.(overall for the image)
Id like to project this image onto a curved screen. Most of the comments I see from people who are in the situation where they know the source eg its film at 16:9 or 2.35:1 and then its how to best accurately present this. In this case its a virtual world source is variable to some extent so in theory you may be able to access 360 degrees.
If I connect a projector (with Anamorphic lens) at a throw of say 220" (550cm) how do I ensure that it maximises the "environment" ie the keep the source signal at say 2.35.1 and then projects to the screen as opposed to the computer thinking its connected to a 16:9 display source and so the output is 16:9 and then I adjust , scale , move the lens to that it fits the 2.35:1 screen but I lose 24% (I think thats the maths if its 16:9 to 2.35.1) of the image.
Any ideas on projectors that would be good for this?
I think this may be similar for the golf simulator but i need to check.
If the golf simulator is only producing a 16:9 image (at whatever resolution) then I will be losing 24% of the image projecting it onto a 2:35.1 curved screen accurately however if the simulator can produce a wider image (whilst maintaining the same height as the 16:9) then I get more "information / environment" at the sides and I can project this onto the wider screen.
Any thoughts?