Computer game design

Discussion in 'PC Gaming & Rigs' started by Linkin, Apr 6, 2005.

  1. Linkin

    Linkin
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    can anyone help me?
    Looking for info on 3D modelling and sound effects used in computer game design!

    please help asap

    thanks :)
     
  2. Mr.D

    Mr.D
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    Well thats a big field to be honest. What exactly are you interested in?

    Maya , 3dstudio max , Lightwave , cinema4d , renderman (texture and lighting renderer).

    Most of these have pretty good tutorials and evaluation copies available. If you are a student Maya will give you a full license for a limited time if you ask very nicely.

    The packages themselves all work in a similar manner with there individual sets of pros and cons and supposedly killer apps that their competitiors lack , Maya is pretty good for everything ( modelling , animation T&L) but most people choose to render through renderman.

    Modelling is actually the simplest bit and 3d modellers are 10 a penny , really good character animators are rarer than hen's teeth in 3d ( most of the one's that classify themselves as good are pretty poor) Texturing and lighting artists worth anything are even rarer ...judging by the amount of 3d I've had to relight and fix over the years.

    Sound is pretty much a completely different field albeit with some action triggering links across from 3d land and spatial cueing but this is pretty advanced stuff to attempt on your own or if you are just starting out . 3d for games and film is generally very compartmentalised , modellers , animators , effect animators , texture and lighting , 3d tracking , tend to have seperate departments within the main 3d dept. thats before you even bring in the technical and R&D guys.

    If you are starting out work your way through the tutorials for a decent package first.

    Its a very over-subscribed market and predominately freelance based until you become very experienced although if you are any good you will find work somewhere regularly (difficult lifestyle to maintain if you have a family). The majority of people that work in thse roles are single and generally half a loaf short of a full bread bin. Its also very competative and a lot of back-stabbing goes on amngst the entry and middle level positions. Although again if you have any ability whatsoever you won't need to worry too much about this. ( the stabbers tend to be the mediocre ones)

    The pay is rubbish for the hours you have to do until you are in a more senior position (most people do not make it to senior level to be honest). Film is better in this regard than games until you get into senior territory and then the reverse is true ( I know people in the games industry who earn hefty 6 figure salaries with house , car and stock options and generally do less work than a junior artist... some of them couldn't hack it in the film industry but get treated like gods in teh games industry because they worked on a couple of films).

    Games have slightly different criteria than film as you are normally trying to create something that works within the confines of a game world. Whereas film is all about discrete images. Film and even TV work has massively higher image quality issues.

    You have been warned
     
  3. Solar

    Solar
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    my friend www.voic3.com is doing game design, hes being chased by EA games atm too
    im pretty sure he would have a chat with you if you email him :thumbsup:
     
  4. Ethics Gradient

    Ethics Gradient
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    just to add on regarding the 3d packages - within games, usually specialised objects ( and character models may be created withing those packages, but alot of the actual 3D world is 'engine driven' - specific games have specific engines. They tend to use a custumised modleing interface for carving in / carving out a 3 world , the main structures, landscape, etc and then for example objects created using 3dmax are imported to add 'furniture'.
     
  5. CAS FAN

    CAS FAN
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    The ones i've used in the past are Maya, 3D Studio Max & Lightwave. All great programs with Maya probably being the most accomplished, Lightwave the cheapest & easiest to get to grips with and Studio Max being the most widely used program in the software industry with a good animator. I was into them ages ago when I was looking to become a 3D artist but not really used them recently.
     
  6. Linkin

    Linkin
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    thanks you guys
     
  7. Mr.D

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  8. locky79

    locky79
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    how dare you miss out XSI and softimage :/ i use that btw :clap:
     
  9. jamesrickards

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    cinema 4dxl is without the cheapest and easiest to use..turst me ive used them all!!

    and like most programs there is plenty online to help you out!

    3d world (the uk mag) ran a cracking feature on modeling...keep a look out for it! :D
     

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