Borderlands: The Pre-Sequel!

Our Year

Distinguished Member
Preview: Borderlands: The Pre-Sequel is a professionally-made, premium-priced mod - CVG UK


Borderlands: The Pre-Sequel moonwalks over the corpse of weak filler | VG247

It’s set between the narratives of Borderlands and Borderlands 2. Hence: The Pre-Sequel – prequel to one, sequel to other. You could also read the title as a play on the fact that this is a game coming out ‘previous’ to the inevitable Borderlands 3, but we’re not that cynical.

Whatever the case, it’s a name choice that favours structure over clarity.

The interim story told here – and developed by 2K Australia, in association with Gearbox – centres on the rise and evolution of Handsome Jack, the dictator antagonist of Borderlands 2 and (in)arguably the series’ most arresting and memorable character to date. Pre-Sequel Jack is neither antagonist nor dictator, instead he seems positively trustworthy. Not benevolent, perhaps, but at least decent – so it’ll be interesting to see just how the plot shines light onto his transition over to the dark side.

Jack acts as the primary driving force behind a narrative that guides four new playable characters through further bouts of questing, looting and shooting. The mission we’re shown sees us sent to shut down a communications facility on the moon that is blocking an inter-planetary signal network set up by Jack. Jack wants rid of it, so we get rid of it. Sir, yes, Sir and all that…

Traversing the surface of the moon is not without its quirks. Reduced gravity affects a number of things, from being able to jump higher and further to altering the way in which combat plays out. Discharge a grenade or detonate a handily-placed explosive barrel in the vicinity of enemies, for example, and the resulting blast can be powerful enough to send them shooting away from the celestial body and into the stifling emptiness of space.


Even if you’re not lucky enough to dispatch enemies in such cinematic style, these blasts, coupled with the gravity reduction, can cause them to hang suspended in air until they’ve regained their senses and overcome the shock. Time enough for you take out at least a couple before they recover.

The most efficient way to combat the bad guys on the moon is to shoot the helmet from their heads, robbing them of oxygen and lowering your ammo spend. Oxygen is something you yourself need to be equally wary of however, as, whenever outside the confines of a designated ‘moon base’ you’ll be consuming the stuff with every step (although we did see a few Oxygen Generators positioned in barren places to keep you from dying in the wilderness too often).

Additionally, should you choose to employ it, you’ve also got a jetpack strapped to your back which eats oxygen as fuel. The jetpack allows you to hover and float for as long as your oxygen supply lasts… just keep in mind that a jetpack is no good to someone without a lungful of O.

To keep your oxygen levels at liveable readings a new equipment slot has been added to each character allowing them to equip ‘Oz Kits’. At their most basic these merely keep you alive and breathing, but further down the line they come coupled with powerful perks that buff your weapons and skills. One example provided you with the ability to, no matter which weapons you have equipped, apply extra elemental (read: magic) damage to your attacks.


How much of the game is set on the moon is unknown, 2K staying coy on the details of further locations other than to tell us to expect environmental diversity. Surprisingly, perhaps, even the small section we’re shown (roughly 40 minutes in length) features a visual variety of the likes not usually associated with the rock famous for hosting Neil Armstrong’s bootprint. The silvery-grey landscape is punctuated by lava-filled valleys which cast an orange-pink glow over the surrounding area, while moon bases (like the aforementioned communication facility) set an altogether more industrial, polluted tone.

Of the four new characters, we’re only made intimate with two and shown how to play as just one. Her name is Athena and 2K is describing her as the ‘tank’ class, her skills centred around grabbing the attentions of enemies, absorbing damage and healing herself. Athena first appeared in the original Borderlands’ The Secret Armory of General Knoxx DLC, so she’s sure to tug at the nostalgia strings of those players that have played through that particular dose of extra-curricular content.

Getting stuck in is very much Athena’s order of the day. To help her survive the inevitable onslaughts she can employ a Kinetic Aspis, a shield that charges itself full of energy by absorbing ordnance fired at her. Once powered up you can throw it at a foe, dealing significant damage before it boomerangs straight back to your arm. In practise, it works in a not too dissimilar fashion to the Vortex Shield available to Titanfall’s Titans.

This being Borderlands, the Kinetic Aspis (along with everything else) can be upgraded and modified through spending points across various skill trees. You can, for instance, advance the Aspis to a point where it ricochets off multiple enemies in a single throw – allowing you take out small squads before receiving it back.


“Cryo-type weapons give you a chance at freezing opponents with every shot, with them eventually shattering once they’re fully chilled.”

Accompanying Athena on this particular mission-for-Jack is Wilhelm, whom you may recall took the honour of being the first ‘real’ boss of Borderlands 2′s campaign. In Borderlands 2 he was a robot working, essentially, as one of Handsome Jack’s bodyguards, but here in Pre-Sequel he’s all man. At least to begin with, there’s not a piston in sight.

Levelling up Wilhelm results in him taking on more and more cybernetic components, until he’s eventually transformed into the questionably-human form he takes in Borderlands 2.

In addition to these two are Nisha, a Law Bringer class character who we’ve not yet seen an image of, and the series’ ever-popular mascot Claptrap. Disappointingly, there is no info on either of these characters’ skills, class focus or special abilities.

No matter who you play as you’ve access to the expectedly enormous array of weapons, equipment and ammunition types. Cryo and Laser elemental ammunition types are new to Pre-Sequel, joining the likes of Corrosive, Fire and Slag that have made the jump from previous games.


Cryo-type weapons give you a chance at freezing opponents with every shot, with them eventually shattering once they’re fully chilled. Laser weapons offer more direct damage, but take a number of forms – from small bursts a la Han Solo’s Blaster, to bigger, messier, prolonged beams the likes of which are more readily associated with a Tesla Coil.

It’s the Cryo weapons that dealt most damage in our demo, with the dangerous, space-suited Badass Outlaws succumbing time and again to a cocoon of ice. Immediately following one of these encounters our heroes-at-Jack’s-behest were ambushed by a boss character, a tiny little man of pear-like proportions with his very own cocoon of red armour. He goes by the name of Red Belly, but we didn’t see him fight.

As he jumps at us a blast from the very same Hyperion space station that orbited Borderlands 2′s planet of Pandora sends a shockwave over the moon and propels us into the purgatorial vacuum. Mission failed? Did the blast also destroy the communications facility we were sent to decommission? Cliffhanger.

This being Borderlands, as Athena is blasted into space she can’t help but give the giant space station a dual-handed two-finger salute. Fade to black. Pre-sequel successfully teased.



Borderlands: The Pre-Sequel releasing only on PC and last-gen due to install base | VG247

News: Borderlands 'may not be feasible on next-gen for a few years' - CVG UK
 
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Our Year

Distinguished Member
Borderlands: The Pre-Sequel interview — Randy Pitchford on why this isn't Borderlands 3, and how he "loves to play on PC" | PC Gamer


As part of our first look at Borderlands: The Pre-Sequel, alongside some other members of the press we got to fire some questions at assorted Gearbox and 2K Australia developers. These are those…

Q: Do you consider Borderlands: The Pre-Sequel as the next platform for ongoing DLC?

Randy Pitchford, President of Gearbox Software: Right now all of the energy is being focused on the game. I think it's a reasonable expectation [to think that there will be more DLC], but I don't know what that is yet. We're still making the game, but I think that'd be awesome. That'd be really cool. There's a lot of places we could explore. There's four characters we're doing—we imagined more than that. It'd be awesome to build more characters too. It'd be awesome to build more content. We'll see. I don't want to make any promises yet, but as a content creator it'd be awesome to do more.

Q: Can you talk at all about what Claptrap's skill tree looks like?

RP: [To 2K person] Are we talking about Claptrap? [Answer comes back no] Oh man. It's just a tease, I'm sorry. I can't wait to. It won't be long.

Q: Is playing as Claptrap like playing as Oddjob in GoldenEye, in the sense your point of view is closer to the ground?

RP: [Laughs] Yes, your camera is very low! He makes up for it in other ways.

Q: If you're bringing in four new character classes [Athena – Gladiator, Wilhem – Enforcer, Claptrap – Fragtrap, Nisha – Lawbring] then the characters from Borderlands 2 will not be carrying over?

RP: Right. This is a whole new standalone experience. So, I've been careful to make sure that no-one should expect what they might imagine in their brains to be Borderlands 3. First of all, it's on the existing platforms—the PlayStation 3, the Xbox 360, the PC—and it takes place between the two games, so it's not Borderlands 3. That said, it is a full standalone game. We're calling it the Pre-Sequel for a reason, right? It's not DLC or anything like that. So, just like from Borderlands 1 to Borderlands 2, we became new characters and experienced a whole new narrative from beginning to end. This will do that same kind of start afresh. So, if you're a Borderlands fan, yeah, you'll get that experience of coming in to something from the beginning again. If you've heard about Borderlands but you haven't played yet, and you're curious, this is a great refresh opportunity to jump in as well.

Q: Is there any chance we might see the beginnings of any of the characters we met in Borderlands 2?

RP: Yes, there's a great chance!

Anthony Burch, Writer, Gearbox Software: Yes. You're going to see the beginnings of the relationships between the vault hunters from the first Borderlands before we got to the second one, see how they befriended each other and hooked up in some ways. Handsome Jack starts off as a relatively sympathetic-ish sort of guy, because in Borderlands 2 his whole gimmick is “I want to be the hero, I want to destroy the bandits”, and he just happens to think the good guys are bandits, and that's why he was the antagonist of the game. This time around you see how he started as a person who basically just wanted to be a good guy and do the right thing, and then slowly over the course of the game he turns into the sh*theel that you know from Borderlands 2.

Q: From a PC perspective, you're demoing it on a powerful PC here, does the game scale up well in terms of performance?

RP: I think if you've played Borderlands 2 on the PC, y'know, it's the same engine. You see what's possible there. It's a beautiful game, very high fidelity, supports very high resolutions. If you happen to have a very powerful Nvidia card from within the last two or three generations of Nvidia hardware you can get the PhysX simulation, which is awesome. I love playing the game on the PC. Not everyone owns PCs, and we want to entertain as many people as possible, so that's why we're also on consoles.

Q: If Claptrap is a playable character, then who's going to act as your companion?

RP: Right! That's interesting. Well you know there are many Claptraps—it's a model, like there's a lot of R2 units in the Star Wars universe.

AB: We killed off all the Claptraps in Borderlands 2 just to specifically say that there is one Claptrap and this guy has a personality, so you don't have, like, 50 C-3POs running around creating a mess narratively. This time around, since you're playing as the Claptrap, we felt like “okay, cool, well you know who that guy is, you know that that guy is going to survive in Borderlands 2”, so we can be a bit more wild in terms of which Claptraps you meet and what they do. In addition to that you're also going to get a lot more guidance from characters like Handsome Jack who are going to be around you a fair amount.

RP: I think we even decided, and correct me if I'm wrong, that the Pre-Sequel takes place before the Robot Revolution.

AB: No, it takes place after the Robot Revolution. Before Jack ordered Hyperion to destroy all the Claptraps in existence. He destroyed them all because he built the Loaders and those are way better.

RP: We also use other excuses. Or you can invent other excuses in your own mind, if you like. On the moon there are people living up there, like Australia. Everything's upside down there. Some things are wild and ahead, some things are a little behind. A couple of Claptraps slipped through the cracks up there on the moonbase. It's the frontier!
 

Chox1988

Distinguished Member
just read all that, i am psyched for this, sounds very good, and we can play as claptrap :clap:, the way wilhelm upgrades sounds really cool. Any news on a release date, i couldnt find anything?
 

Razor

Member
This is a must purchase for me. :)
 

holtehero

Well-known Member

Razor

Member

holtehero

Well-known Member

Nemesis X2

Distinguished Member
Blimey, I better start BL2 soon then.....:facepalm:
 

Our Year

Distinguished Member
http://www.polygon.com/2014/6/5/5782134/borderlands-the-pre-sequel-launches-oct-14-in-north-america

Borderlands: The Pre-Sequel is scheduled to launch on Oct. 14 in North America, with an international release slated for Oct. 17, Gearbox Software announced.

Those who pre-order the new release will be able to access bonus content Shock Drop Slaughter Pit. This will take place in an old Dahl facility on Pandora's moon where players will meet a former military recruiter TR4-NU who has since gone insnae. Players will get loot for succeeding against enemies in the Slaughter Pit.

You can check out a 15 minute co-op walkthrough of the game here, narrated by Gearbox Software's James Lopez and 2K Australia's Joel Eschler. In it you'll see the game played from the point of view of Athena the Gladiator and Wilhelm the Enforcer in co-op play, with a cameo from Claptrap the Fragtrap.

The Pre-Sequel was announced earlier this year, in development by 2K Australia. Its reveal followed confirmation from Gearbox CEO Randy Pitchford that the studio was not working on Borderlands 3.

The company has also released a new trailer which shows off moon monsters, vehicles and a dance off created by Harmonix. You can watch that below.
 

holtehero

Well-known Member
http://www.polygon.com/2014/6/5/5782134/borderlands-the-pre-sequel-launches-oct-14-in-north-america

Borderlands: The Pre-Sequel is scheduled to launch on Oct. 14 in North America, with an international release slated for Oct. 17, Gearbox Software announced.

Those who pre-order the new release will be able to access bonus content Shock Drop Slaughter Pit. This will take place in an old Dahl facility on Pandora's moon where players will meet a former military recruiter TR4-NU who has since gone insnae. Players will get loot for succeeding against enemies in the Slaughter Pit.

You can check out a 15 minute co-op walkthrough of the game here, narrated by Gearbox Software's James Lopez and 2K Australia's Joel Eschler. In it you'll see the game played from the point of view of Athena the Gladiator and Wilhelm the Enforcer in co-op play, with a cameo from Claptrap the Fragtrap.

The Pre-Sequel was announced earlier this year, in development by 2K Australia. Its reveal followed confirmation from Gearbox CEO Randy Pitchford that the studio was not working on Borderlands 3.

The company has also released a new trailer which shows off moon monsters, vehicles and a dance off created by Harmonix. You can watch that below.
Nice finally a game to look forward towards end of the year

Might even have a new rig to play it on by then
 

holtehero

Well-known Member

holtehero

Well-known Member
 

Nemesis X2

Distinguished Member

Nemesis X2

Distinguished Member

nero0410

Distinguished Member
Blimey, I better start BL2 soon then.....:facepalm:

Still not started BL2 yet.....! :facepalm:

.... I still got to start Borderlands 2, had it for a long time.... then again, I need to start borderlands 1 as I've had that for longer :cool:

Well, I guess I'll be playing and completing the first game when this come's out to have a feel for the game and get a bit of story in there. I'll do the side quests as well to drag it out a bit and probably complete it over a couple of months, by which time the pre sequel should be half price or a cheap ish steam trade, so I'll then play that through before moving on to borderlands 2.... I think. At least it'll all be in order the first play throughs then :)

tris
 

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