Battlefield V

steviedr

Distinguished Member
Joined
May 23, 2006
Messages
10,008
Reaction score
10,150
Points
3,406
Location
St Andrews
BATTLEFIELD V
WORLD WAR 2 LIKE YOU’VE NEVER SEEN IT BEFORE
Enter mankind’s greatest conflict with Battlefield™ V as the series goes back to its roots in a never-before-seen portrayal of World War 2. Take on immersive, all-out multiplayer with your squad in experiences like the vast Grand Operations and the cooperative Combined Arms, or witness human drama set against global combat in the single player War Stories. As you fight in epic, unexpected locations across the globe, enjoy the richest and most immersive Battlefield yet. Never be the same.
Grand Operations is the ultimate multiplayer experience, designed to seamlessly showcase the maps and modes of Battlefield™ V. Each Grand Operation presents a powerful narrative experience inspired by historical events. Shortly after launch, you will be able to take part in the first Grand Operation. In the months that follow, you’ll continue the fight across other unseen and unplayed battlefields of World War 2.

Grand Operations is our upgraded version of Operations in Battlefield™ 1 – but now much greater than the sum of its parts. This modular experience takes players across fictional in-operation “days,” where each day is represented by a round played on a combination of a map and mode that brings the narrative to life. The actions you, your squad, and your team take on day one will have a direct impact on the narrative and gameplay start of day two, which in result will impact day three, and so on.

Play well on the first day and deploy with an adequate supply of ammo or vehicles when the map shifts, for example. Do poorly, and you’ll deploy the next day with perhaps fewer respawns, vehicles, or other resources.

Another important change is how each play session ensures all players get to play all featured locations – no more getting stopped by an overwhelming defense on that first point. Most Grand Operations in Battlefield V consist of three in-operation days – about an hour of total game time – but some may last longer if the score is close.

Airborne

Battlefield V is all about World War 2 as you’ve never seen it before. While we’ve set out to deliver just that, we’ve also preserved iconic WW2 experiences, such as parachuting on to the battlefield through a barrage of flak fire to spearhead an invasion.

Each Grand Operation starts with an insertion, and in the Norway Operation this is represented through our new mode exclusive to Grand Operations: Airborne.
Airborne centers around a group of artillery cannons that the attacking team will try to destroy, while the defenders try to prevent this from happening. The attackers enter the action from waves of airplanes, and each attacker decides when and where to eject. Once your boots hit the ground, work with your squad to locate bombs and destroy enemy defenses. Playing the objective can determine the success of the invasion.

If defending, you’ll enter the map at the artillery cannons that are not yet destroyed. Plot your best build through clever placement of towable weapons, fortifications, or anti-air guns. Adapt and overcome – if you succeed, the enemy's element of surprise will be lost, and their next day will be much harder.


Final Stand

Your successes and failures in Grand Operations determine the appearance of Final Stand. If the two factions are evenly-matched, you’ll find yourself in this nail-biting, tie-breaking mode to determine the winner.

In Final Stand, players will not be able to respawn, so the heat is most definitely on. A team will lose when all its players are wiped. The amount of ammo – if any – will be determined by the previous in-game day's events.

With ammo and health almost depleted, your objective is clear: fight to the bitter end. No one walks away until the fight is settled, so leave it all on the battlefield.

Stand-alone Multiplayer Modes

We here at DICE know that the most immersive Battlefield yet – with improved movement, more interactive environments, and a new Fortifications system – requires a bevy of fun modes for you to play in.

Battlefield V multiplayer is your place to harness the frontlines of World War 2 in a multitude of previously unseen and innovative ways. We are giving players a mix of eight new and classic modes available at launch, where you can adapt, evolve, and make use of the battlefield to benefit your team.

Conquest

No game mode is more synonymous with the Battlefield series than Conquest. A version of this 64-player map control mode has appeared in every Battlefield game and will return this year with all the Battlefield V features at your disposal.

Fight for key locations on a massive map where you and your team will come closer to victory when you control the majority of the flags. Build defenses and solidify your frontlines using the recently-unveiled Fortifications system, towable weaponry, and Squad Reinforcements.

Veterans of Battlefield will recognize the more classic ruleset and approach to the innards of how Conquest works this time – including some Conquest Assault variants.

Breakthrough

In Breakthrough, the map is divided into several sectors, all owned by the defending team at start of match. If you’re on the attacking team, your goal is to take the sectors one by one in a sequential order, which is done by controlling all the sector’s available capture points. Battlefield 1 players will recognize Breakthrough from Operations, where it was the sole game mode.

Each engagement in Breakthrough is a frantic fight to capture sectors as an attacker and, for the defense, on-the-fly planning to keep the opposition at bay. Keep in mind, forcing a retreat in Battlefield V involves overcoming fortified positions from the defensive side, adding a layer of strategy on both ends.

Frontlines

The tug-of-war combat of Frontlines can be described as a mix of Conquest, Rush, and Battlefield™ 4’s Obliteration mode.

In Frontlines, both teams fight for control over one flag objective at a time, unlocking the next one to push the frontline towards the enemy base. Conquering the last flag opens the enemy base, and their Strategic Objectives become vulnerable to planted explosives – a new addition in Frontlines for Battlefield V.

Domination

Less is more in Domination mode, a Battlefield must. But this infantry-focused, scaled-down version of Conquest has just as much action as its big brother. In Domination, the two teams fight over ownership of multiple objectives. Owning at least half of these flags will cause the enemy team to start losing respawns. Control more than half, and your enemy team will bleed respawns even faster. As you take on these close-quarter engagements, you’ll find there’s no better place to test the composition and chemistry of your Company.

Team Deathmatch

Battlefield whittled down to its combat core. Team Deathmatch is fast-paced infantry warfare where squad cohesion is more important than ever. Inflict the most causalities out of the two infantry teams, and the day is yours.

Join the fight on Xbox One, PlayStation® 4, and PC. Starting on October 11 for the EA Access and Origin Access Play First Trial, October 16 for Battlefield V Deluxe Edition early enlister access, and October 19 for the Battlefield™ V Standard Edition.



 
Last edited:
I was hoping for a new Bad Company or 2142 but that'll do as well. Having loot boxes (cosmetic only) is a little disappointing, but knowing that EA is pulling the strings, I'm not surprised at all.
 
5 hrs to reveal time !

 
Looks amazing and loving the sound of the new modes ect.

Also great news that the premium pass is gone.
 
......a little underwhelming but that said, it’s difficult to say what the game will be like in the flesh.

Looking forward to seeing the MP footage and naturally I’ll be buying this.
 
I'll be buying but I feel its lost its serious side of bf1... Seems less mature
 
Looks abit meh! As usual the trailer is crammed with as much style :love: as possible but overall feels too arcade. Yes there did appear to be actual gameplay but really.....oh and all the snowflakes and SJW''s will be happy as we have not only a woman holding her own, but also she has a mechanical arm....oh brother:facepalm:.....

Why can't we drop all this crap and have a more realistic attempt at a WWII game.....in saying that I'll still buy it as I'm hopeful there will be enough BE goodness in it, as trailers are all style over substance for the deficit of attention brigade...:thumbsup:
 
Last edited:
Yeah, the woman in there was stupid. Really stupid. The artificial hand, good God that was pathetic.
 
I really didn't like this reveal trailer; this did not say "WW2 first person shooter" to me at all. All that was missing was a guy in a top hat, round sunglasses and a hipster beard; this screamed steam punk action game in vague WW2 setting.

I like the sound of what DICE have planned for the game, the changes are pretty big and I hope they work out. No premium pass is good, but I'm not so sure about the solider customisation; that could potentially ruin the aesthetics of the game (as seen in the trailer). I don't want to see games full of vest wearing, mohawk sporting guys with face paint. There may have been a tiny handful of US servicemen who did that, but it is not representative of the majority of the armed forces involved.

Hopefully there will be a multiplayer trailer out in a couple of weeks (there is an EA Play event around the corner where attendees will be able to play the game). I hope that presents the game as a WW2 FPS and not an action game with bizarre looking characters.
 
Reveal trailer did nothing for me.
 
IMO it seems like they were trying to make something between Bad Company (the heros part) and BF1 (the arcade-ish gameplay). Good thing they removed the premium pass, that was damaging the BF community. I guess it’s only fair they include micro transactions now but I hope that it’s not going to be that bad as in Battlefront (they are saying it won’t for now). Of course as expected they are after that “PUBG” money with the new battle royal mode.
 
Was abit let down by the trailer but glad its back to WW2. Just watched a video by Jack frags on you tube and he reveals lots of new additions to the game which they didn't mention on the reveal and makes the game much more appealing.
 
massively disappointed but not surprised by the reveal, I cant stand half arsed single player games, didnt like BF1 at all, just didnt give a shit at all about the characters or what I was doing, it was really just a cop out. The story mode in battlefront 2 was also total crap.

I doubt I will ever buy a battlefield game again.

CODWW2 was ok but nothing like the quality of last of us or uncharted story telling, imagine in Naughty Dog did a WW2 or Star wars game !

Thanks god for Naughty Dog.
 
The videos posted by Frags and Westie explain a lot more about the game mechanics and they all sound like good moves. But all of that will be lost if the game is full of bizarre customised characters. I expect to see the opposing forces in historically accurate uniforms; not vest tops, prosthetic arms and face paint. I don't have a problem with a degree of customisation, in the live event the devs said they wanted to get rid of generic anonymous soldiers, that's fine to a point.

We'll see, maybe this trailer is a bit OTT with its portrayal of things and the final game will be toned down and more historically accurate. But the trailer has put a dampner on things that's for sure.
 
i have to admit though I dont generally like multiplayer games, just dont really understand why they are so popular, you are essentially just running round killing people, what does the authenticity of the location really matter.

I wanted a proper story mode with out a screen littered with HUDS something I could get really immersed into, these kind of games are dying out and its a real shame.
 
They're popular because you are playing against a real player, not AI. Somewhere out there, that shot you just registered is against a real opponent who is currently cursing you for picking them off! It's more satisfying than picking off an AI character.

The locations add to the challenge of whatever objective is at stake, whether you're fighting over territory, pushing the defenders back, or holding territory and fighting off attackers or trying to reach a point on the map to blow it up, while defenders try to protect it.

I've been playing BF since #3 and it's great fun BUT most of the fun comes from playing with friends in a party, so we all chat, take the mick out of each other, etc and commiserate or pat ourselves on the back, depending on the game result.
 

The latest video from AVForums

TV Buying Guide - Which TV Is Best For You?
Subscribe to our YouTube channel
Back
Top Bottom