Distinguished Member
Surprised no one has put this up already.

Some info doing the rounds on the net currently

As I previously mentioned before the announcement, Obsidian is working on Pillars (I assumed this regarding the info) game as back then I did get confirmation that game contains “spore-like” creatures with few other vague descriptions of The Living Lands.

So, I did get new informations about Avowed:

- fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)
- primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)
- big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)
- realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)
- very advanced character creation tool (didn’t get more info)
- mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)
- very large number of fractions but very different approach than with Skyrim
- you’ll be able to have companions (different than Outer Worlds)
- storyset: fight against incoming threat of tyranny (independent from previous stories)
- game has bosses planned and some of them are very very large
- Gods will have special say in the game
- great focus on iconic landmarks, statues and buildings
- two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)
- fully respecting POE creatures lore with new additions
- dynamic presentation of dialogue
- for now idea is to keep “you can kill everyone in the game” option
- around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m
- full production is already a thing
- team will still grow
- target date: late 2022/early 2023

Keep in mind that some parts of this can change during the development process.


Distinguished Member
Think this is the game from the Xbox Showcase I am the most hyped for.

Nemesis X2

Distinguished Member
Yeah i love the look of it, and Obsidian are are great dev team, so have very high hopes. This is the game that convinced MS to buy the studio in the first place.

I got major Game of Thrones vibes right from the off with the music and the general look of it, castle, archers etc... Should be something special i think.


Distinguished Member
Windows Central posted some details about the game they've had leaked to them (some are already known like it takes place in the Pillars of Eternity universe).

It mentions it's like a fantasy version of The Outer Worlds. They say they don't know if it's open world or hub based but as it's similar to The Outer Worlds they think it will be hub based. I liked the Outer Worlds but generally for RPGs I prefer open worlds as I like just wondering into a random location and finding side quests/missions to do and the whole map/world being connected and traversable.

They also mentioned it is running on an updated engine from The Outer Worlds so I guess that means it's running Unreal Engine 4. Unreal Engine 5 should be released in early 2022 and I think if you're game is running UE 4.26 or higher the project can be converted to UE 5 when it's released so maybe the game could come out on UE 5.

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