Apache Air Assault Play & Help Thread

Discussion in 'Xbox Forums' started by bearman3784, Nov 28, 2010.

  1. bearman3784

    bearman3784
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  2. chic

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    zavi have this for £17.95 in there meag monday sale
     
  3. Lurking Lawyer

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    Blimey, that was quick. A bit of a sickener for anyone who paid RRP a couple of weeks ago.

    I'd give it a go at that price if I didn't already have a huge game backlog.
     
  4. Mr_Belowski

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    Thanks for the heads-up, just ordered it. Really liked the demo so hopefully £17.95 will be a bit of a bargain.

    Looks like this'll be a bit of a niche title, but if anyone on here fancies a bit of co-op action give me a shout :)
     
  5. Boozehound

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    Played the demo of this last night. Was all over the place at first on realistic but stuck it on training and it was very like Thunderhawk 2 on the Saturn, fun but a little easy. Gonna stick it back on realistic and persevere for a bit - if I can get used to the controls then I'll be investing in the full game.

    Love taking out the enemy infantry with the infra red camera and chain gun - it's like something straight from CNN.
     
  6. Mr_Belowski

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    Definitely worth persevering with realistic - makes it much more challenging and satisfying. I played through the demo 3 or 4 times before it really 'clicked'.

    Ordered the full game through Zavvi's sale nearly 2 weeks ago now, but still hasn't turned up :(
     
  7. Mr_Belowski

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    This *finally* turned up after nearly 3 weeks (thanks Zavvi, I'll definitely be ordering from you again, heh).

    I think it's brilliant. Just enough simulation to keep the nerd in me happy, but still really accessible and fun. The flight model is good (on realistic) - good feeling of weight and requires a bit of concentration to fly. The enemies take no prisoners and on some missions you wonder how the hell you're going to survive with little more than a few trees for cover and tracer & RPGs whizzing up at you thick and fast.

    The atmosphere is really good - no fancy cut scenes or anything but I can't be doing with them anyway. The environments look great and make for some great action, barrelling down snowy canyons chasing convoys, hiding behind trees in the jungle, and lots of other cool stuff.

    It's a bit of a throw back to sims-gone-by, kind of reminds me of a faster-paced Commanche 3 with modern graphics, which is no bad thing.

    Not tried it online yet - anyone on here up for some squad ops?
     
  8. Rasczak

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    Quite enjoying this game - I am only playing through on training difficulty but it suits what I was looking for, namely light arcade action. However I am stuck on 'A Damn Shame' - it is a three prong mission where you have to fly to a combat zone, kill numerous helicopter gunships and then kill a bomb maker - it is the latter phase I am stuck on. I can't catch him let alone kill him. Can anyone recommend how to approach this mission on training difficulty?

    I see a few people on other forums recommend flying and high and diving down. This doesn't work in Training mode though as the helicopter can't get up enough speed. And hanging around in the vicinity of the location where the Bomb Makers helicopter takes off is a non-starter as you have to kill the Gunships a good distance away to activate the next phase. :suicide:

    Is the mission possible on Training difficulty?
     
  9. Rasczak

    Rasczak
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    Disappointing - I have had to abandon this game as some of the levels with 'timed' objectives were just too difficult even in training mode. In addition the final level is very silly - more enemies than space invaders.

    Best to avoid this game IMHO :thumbsdow
     
  10. Lurking Lawyer

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    Shame. I got a bit stuck on the oil rig mission and had left the game for a bit to go and play other stuff, but I had quite enjoyed what I had played so was looking forward to going back to it in due course.

    I had read on Gaijin's own forum that some of the timed missions were very difficult in training mode because you couldn't get up enough speed to be able to complete the objectives, but I hadn't appreciated that they were quite THAT bad.

    It seems that Activision basically disowned the game once it was released and didn't sell well in the first week (hell, it was down to £17.85 at play.com, where I got my copy from, within 2-3 weeks of release). With no publisher support, Gaijin couldn't get approval to do any patching for the console versions - either technical or gameplay related - let alone to put out the DLC that they had hoped to do.

    It's a real shame, especially given just how poorly flights sims are catered for on current-gen consoles. I was a big fan of Microprose Gunship back in the day (when it was all fields around here ;) ) and hoped that A:AA might scratch the same sort of itch.

    Oh well. I guess not......
     
  11. Mr_Belowski

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    I played nearly all the way through it and got really into it. The advanced flight model is *much* easier to handle once you get your head around it - it makes more sense and the game was clear designed to be played that way. My advice is to give it another try using the 'proper' flight model - it really comes into its own.

    I agree that there are too many bad guys and some of time limits are annoying, but (for me at least) it's scratched the Gunship itch. Being an old fart too, I remember it well - unbelievable what they were able to achieve on the C64. And Gunship 2000 on the Amiga. Ahhh.... great days
     

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