So now we come to the VR aspect, and we'll start off with a positive - it makes tracking enemies a lot easier. If you fly past someone, for example, you don't have to turn your whole plane around to know where they are, as you can now look around the cockpit to see where they've gone, and the great thing about this is that you find yourself instinctively moving the plane without thinking to get to that direction while keeping your eyes on the enemy.
Another positive about VR is the detail that has been put into it. The cockpit looks incredibly good, with all the dials lit up and a huge number of switches, and the environments you fly over also look really good, from the little islands and even the clouds. In terms of feeling like you're really in a fighter jet, the level of immersion that VR so often seeks, Ace Combat 7 hits that nail pretty much on the head.
The bad thing about VR is, as you might expect from being in the cockpit of a fighter jet: motion sickness. Within ten minutes of playing the demo we were feeling pretty queasy, and this particular pilot doesn't usually feel sick with VR games. What's worse is that sickness followed us into the evening, long after putting the controller down. We weren't the only ones either, as various people stopped playing before the end of the demo because of the intensity it offered.