Hi,
I've been bugged out for awhile with pixel response times, but i found that was'nt what was bugging me a few weeks ago but i just had an idea then, seems my idea was sort of corect in why there is so much blur/ghosting on 60hz/60fps content with lcd 3dtv's ( cant comment on plasma ).
It seems to me that tv's are getting better for film related material but worse for gaming.
Tome a es8000 has loads of blur/ghosting/trialing at 60hz in 2d and so does a dt50, both sets sort there lifes out when interpolation is active but this adds too much inpt lag to games.
It would seem that panel refresh rates over 60hz have issues playing back 60fps content or any content that does'nt use frame interpolation to make the source the same framerate/hz as the panel.
So the higher the panels refresh rate the higher blurring/ghosting/trialing will be if frame interpolation is'nt active.
This is why i have had so many issues lately, i could'nt believe a es8000 and dt50 looked so bad in 2d with massive amounts of blur/ghosting/trailing, and as i did'nt know what was happening i blamed it on Pixel response times.
Anyway, hope you have a good read as it does explain the reasons why games are looking worse and worse with more blur than ever.
Imagine a 60hz/60fps on a 1000hz panel, that leaves 940 frames blank, this creates massive amounts of blur/ghosting/trailing, obviously the 1000hz is fake, it may only have a 200hz panel ect but either way 60hz does'nt fit into 100/200hz ect without frame interpolation.
Looks like what would be best is a 60hz passive 3dtv panel for 2d/d gaming, all you'd need to worry about then would be pixel response times ?
Very interesting, someguys there have great knowledge.
What does the CMR number on Samsung TVs mean? And how to find out real panel refresh rate?
I've been bugged out for awhile with pixel response times, but i found that was'nt what was bugging me a few weeks ago but i just had an idea then, seems my idea was sort of corect in why there is so much blur/ghosting on 60hz/60fps content with lcd 3dtv's ( cant comment on plasma ).
It seems to me that tv's are getting better for film related material but worse for gaming.
Tome a es8000 has loads of blur/ghosting/trialing at 60hz in 2d and so does a dt50, both sets sort there lifes out when interpolation is active but this adds too much inpt lag to games.
It would seem that panel refresh rates over 60hz have issues playing back 60fps content or any content that does'nt use frame interpolation to make the source the same framerate/hz as the panel.
So the higher the panels refresh rate the higher blurring/ghosting/trialing will be if frame interpolation is'nt active.
This is why i have had so many issues lately, i could'nt believe a es8000 and dt50 looked so bad in 2d with massive amounts of blur/ghosting/trailing, and as i did'nt know what was happening i blamed it on Pixel response times.
Anyway, hope you have a good read as it does explain the reasons why games are looking worse and worse with more blur than ever.
Imagine a 60hz/60fps on a 1000hz panel, that leaves 940 frames blank, this creates massive amounts of blur/ghosting/trailing, obviously the 1000hz is fake, it may only have a 200hz panel ect but either way 60hz does'nt fit into 100/200hz ect without frame interpolation.
Looks like what would be best is a 60hz passive 3dtv panel for 2d/d gaming, all you'd need to worry about then would be pixel response times ?
What does the CMR number on Samsung TVs mean? And how to find out real panel refresh rate?
Very interesting, someguys there have great knowledge.
What does the CMR number on Samsung TVs mean? And how to find out real panel refresh rate?
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